!!!56K WARNING!!!NOT FOR DIAL-UP!!!
This thread is all about posting pics of games with scanlines and/or showing the pixel layout of various types of screens when playing standard def games.
Photos of actual CRTs in action, handheld extreme close ups, as well as images from upscalers and emulators are all welcome here. Here are some guideline rules so we can maximize our fun. If possible please:
Label all screenshots with the game’s title (unless a title screen is visible or the game’s identity is otherwise obvious),
Label whether you are posting a pic from a real CRT, upscaling device, handheld, or emulator.
If it’s from an upscaling device, please provide the name of device. If it’s from an emulator, provide the name of the emulator and filter/setting applied.
So, why scanlines? Is it just about nostalgia?
Well no. Many people, myself included, believe that artists drew their pixel and polygonal artwork in 240p with scanlines in mind and never intended for it to look jagged via raw unfiltered upscaling on non-CRT technology. If you think about it, this makes sense because fixed-pixel HDTVs (e.g. plasma and LCD screens) didn’t become standard tech for consumer use in the living room until well after the 90s, far after these games were being enjoyed by their original fanbases when they were first released. The scanlines add dimension and texture to the image that was intended to be there and which goes away when simply viewing raw pixel art in HD without them. If you’ll take a look at the following, you’ll notice that the pixel art looks unnaturally jaggy in HD, and looks smooth when rendered with the scanlines of a proper 240p image:
Super Metroid on Wii VC at 1080p
Super Contra before and after HLSL: