If your games go on the fritz, look under all the beds - Repair Log


Thought I’d start up a repair log thread where we can compile the various repair work we’ve done for when those Gremlins throw a spanner into the works. Hopefully the repairs logged can prove useful in assisting others when they run into similar problems and I hope others will contribute.

  1. Donkey Kong Country 2 - SNES Cartridge Repair
  2. Chrono Trigger - SNES Cartridge Repair ~PCB Transplant~


Donkey Kong Country 2 - SNES Cartridge Repair

I received a Donkey Kong Country 2 NTSC/U cart as part of a SNES cart lot I purchased this morning very cheaply. Unfortunately upon testing the cartridge I found that it refused to work.

I expected it would just be a simple use a rubber to clean the contacts fix. However, after opening up the cartridge I found that there is a crack all the way through the game PCB along several of the edge connector pins:

Using my multi-meter I confirmed that there were broken connections on 5 of the front “parts” side of the PCB and 3 on the rear “solder” side of the PCB.

First to re-enforce the PCB so the crack could not get worse through regular plugging and unplugging, I used small dabs of super (Gorilla) glue on top of the cracks between the pins on both sides and then ran a small amount of glue down the side of the connector.

Once this was dry I added some solder to the damaged pins which was lightly dragged across the pins to repair the broken connections. These were then tested with the multi-meter again to confirm the connections were solid. While quite unnecessary, I also applied a very light amount of solder to the two pins to the side of the repaired ones just to help give the connector a little bit of extra solidity against the crack.

As usual I then just used a rubber to clean up the connector and replaced the CR2032 tabbed battery with a brand new one. For those curious the old one was reading a little low at 2.9v.

I then re-assembled the cartridge, placed it into my SNES and turned it on:


Nice idea for a thread. I have a GBC game and a couple GBA games that do not boot. They don’t even get the Nintendo logo showing up. I can’t figure out what’s wrong with them but thanfully they were all cheap.


Chrono Trigger - SNES Cartridge Repair

I recently saw a Chrono Trigger listed as non-working, spares and repairs.
The seller also provided an image of the cartridge showing a damaged connector shown below:

Everything pointed to the cartridge being legitimate but the the original asking price was too high for me to gamble on a possible repair. However, after contacting the seller directly we came to a reasonable price for me to take the risk of attempting to revive the cartridge.

A couple of days later I collect it from my local post office and get to check it out for myself:

Good news is that it is indeed an original legitimate cartridge and all the chips appear intact.

However the cartridge connector as expected is heavily damaged and unfortunately there is also damage to several traces above the connector on the PCB:

I attempted to straighten the connector and then bridge all the breaks along all the pins on the cartridge connector with solder but even after doing that that it still felt too fragile and would require a fair amount of rewiring to fix the additional broken traces.

@khaz gave the great suggestion of:

Break it clean, glue it with epoxy, then repair the traces with some solder

However while this may have been stronger it would still require a messy internal rewire and with the damage going above the connector breaking it off would likely cause more damage to the PCB.

So I decided to instead remove all the chips from the game PCB to prepare for a transplant onto an identical donor PCB from a cheap Super Famicom game.

The removal of them was successful and painless. I would advise anyone attempting to do the same to add a little bit of new leaded solder to all the solder joints prior to using a solder sucker as it makes everything easier and the result much cleaner.

ROM: Chrono Trigger (NTSC/U)
CIC: D411B (USA)
Memory Mapper: MAD-1
SRAM: 64k

So now I needed to find a cheap donor game with an identical SHVC-1J3M-20 PCB.

I used Snes Central which is a great resource for SNES PCB scans and found out that the following games would be suitable:

I opted to go for a Japanese Chrono Trigger:

But unfortunately I ended up with an undocumented 2 ROM SHVC-BJ3M-20 version of the PCB:

So now knowing it would be a lottery trying to purchase another Japanese Super Famicom Chrono Trigger, I instead opted to do a little bit more research and I ended up getting a Dragon Quest VI cartridge which indeed had the identical SHVC-1J3M-20 I was after:

I initially only de-soldered the ROM and MAD-1 A chips from the Dragon Quest VI cartridge and replaced them with the Chrono Trigger NTSC/U and MAD-1 chips which was the bare minimum I was required to be able to test if they worked (they did), but I then also replaced the CIC and SRAM with the original ones from the Chrono Trigger cartridge as well for the sake of authenticity.

Due to there being a half size 64k SRAM on the Dragon Quest VI donor board I had to also clear the solder from the top row of pin holes to be able to insert the original full sized SRAM chip from Chrono Trigger:

Then I bridged the left over and soon to be unused through holes as they were on the original PCB:

I then proceeded to finish up the transplant and replaced the battery with a brand new Panasonic tabbed CR2032 battery giving me the final result:

Time to re-test it on my SNES and an hour or so of playtime later:


I am very happy with the result!

Just for those curious I have not thrown away any of the Dragon Quest VI chips or its case for that matter. For now they have been stored away in my parts box. Having a known working CIC and 64K SRAM could prove very useful for future repairs.


Very cool, nice work!


image https://media.giphy.com/media/Fkmgse8OMKn9C/giphy.gif

Impressive work!