# Mattel Intellivision \[OT\]

**URL:** <https://www.retrogameboards.com/t/mattel-intellivision-ot/298>\
**Category:** Video Games\
**Created:** [November 2, 2017, 2:01pm UTC](https://www.retrogameboards.com/t/mattel-intellivision-ot/298 "2017-11-02T14:01:58Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![matt](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/matt/32/13124_2.png) [@matt](https://www.retrogameboards.com/u/matt)\
**Post date:** [April 9, 2018, 1:02pm UTC](https://www.retrogameboards.com/t/mattel-intellivision-ot/298/12 "2018-04-09T13:02:02Z")

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I’m just discovering this system. It has some very good games that still stand up to repeated play today!

Case Study 1: [Chip Shot Super Pro Golf](http://www.mobygames.com/game/chip-shot-super-pro-golf)  
 ![](https://canada1.discourse-cdn.com/flex036/uploads/retrogameboards/original/2X/0/0ab41c6fdc51866a98ded18e2665f79ce3a5ba0c.gif)

Wow. It’s actually quite amazing that a golf game this fully-featured and gameplay-rich/deep existed in back 1987 for a machine with “1980” specs. My mid is kind of blown. I’m playing it using the freeIntv RetroArch core.

- 1 or 2 player
- 5 pre-built 19-hole golf courses
- accurate ball physics
- realistic wind signified by pin flag movement
- green slopes (one slope for whole of green)
- randomisation of course elements (slopes/trees/wind) on each play
- three different types of trees with different effects on your ball
- course designer, select from 99 holes
- good controls
- good power meter

The only things I kind of wish it did would be to auto set direction (point towards the hole) and club (for distance to hole) after each shot. And maybe multiple slopes on a green.

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