# Nintendo Switch gets is VR moment! (Labo kit)

**URL:** <https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364>\
**Category:** Video Games\
**Created:** [March 7, 2019, 5:14pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364 "2019-03-07T17:14:33Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Peltz](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/peltz/32/6142_2.png) [@Peltz](https://www.retrogameboards.com/u/Peltz)\
**Post date:** [March 7, 2019, 5:14pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/1 "2019-03-07T17:14:33Z")

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[https://www.google.com/amp/s/kotaku.com/the-internet-reacts-to-nintendo-labo-vr-kit-1833117864/amp](https://www.google.com/amp/s/kotaku.com/the-internet-reacts-to-nintendo-labo-vr-kit-1833117864/amp)

I am actually very interested in this kit. I like that it’s not strapped onto your face. And think Nintendo could offer some good mini games to go with this. Sure it’s not going to be as cool as my PSVR, but something about how silly it looks is actually appealing.

That elephant mask, for example, looks like fun to use 🤷🏻‍♂️

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**Author:** ![BTails](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/btails/32/4121_2.png) [@BTails](https://www.retrogameboards.com/u/BTails)\
**Post date:** [March 7, 2019, 6:23pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/2 "2019-03-07T18:23:05Z")

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C’mon Nintendo, now’s the time… Virtual Boy VC! That would probably push me to pick this up. Imagine a Labo set that actually LOOKED like the Virtual Boy…

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**Author:** ![matt](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/matt/32/13124_2.png) [@matt](https://www.retrogameboards.com/u/matt)\
**Post date:** [March 7, 2019, 10:44pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/3 "2019-03-07T22:44:56Z")

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I’m in. Haven’t bought any labo yet but I’m in for this.

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**Author:** ![bobble](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/bobble/32/701_2.png) [@bobble](https://www.retrogameboards.com/u/bobble)\
**Post date:** [March 7, 2019, 11:59pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/4 "2019-03-07T23:59:55Z")

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Virtual Boy emulation on the Oculus Go is really great !!!

I haven’t bought or been interested in any Labo before but I love VR so I’m sure I’m in on this.

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**Author:** ![Socksfelloff](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/socksfelloff/32/9023_2.png) [@Socksfelloff](https://www.retrogameboards.com/u/Socksfelloff)\
**Post date:** [March 8, 2019, 12:03am UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/5 "2019-03-08T00:03:42Z")

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> **[Valve lays off 13 employees, reportedly slashing VR hardware division](https://www.theverge.com/2019/3/7/18255205/valve-employee-layoffs-hardware-vive-vr-division)**
>
> Recent rumors said Valve was building a new VR headset.

Valve feeling the heat. Nintendo is bringing it too strong

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**Author:** ![Peltz](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/peltz/32/6142_2.png) [@Peltz](https://www.retrogameboards.com/u/Peltz)\
**Post date:** [March 8, 2019, 12:59am UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/6 "2019-03-08T00:59:30Z")

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That’s sad. You’d think valve with its flat structure and billions in revenue would be able to repurpose employees on new projects rather than laying them off 😕

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**Author:** ![Socksfelloff](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/socksfelloff/32/9023_2.png) [@Socksfelloff](https://www.retrogameboards.com/u/Socksfelloff)\
**Post date:** [March 8, 2019, 1:43am UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/7 "2019-03-08T01:43:44Z")

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Seems to be par for the course in the games industry unfortunately.

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**Author:** ![apathetic](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/apathetic/32/4119_2.png) [@apathetic](https://www.retrogameboards.com/u/apathetic)\
**Post date:** [March 8, 2019, 2:44am UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/8 "2019-03-08T02:44:20Z")

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They tend to be generous with that kind of stuff though, right? Wasn’t the last group they let go allowed to take their work/development with them? Think that was related to VR as well iirc.

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**Author:** ![harborline\_765](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/harborline_765/32/5947_2.png) [@harborline\_765](https://www.retrogameboards.com/u/harborline_765)\
**Post date:** [March 8, 2019, 11:57am UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/9 "2019-03-08T11:57:37Z")

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Wonder if any old timers from Nintendo R&D1 were involved with this. Labo is from the team who made Rusty’s Real Deal Baseball, which always felt like an R&D1 game to me in spirit.

As for Valve, unfortunately it doesn’t surprise me, the way the company is organised sounds like it leads to chaos.

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**Author:** ![Peltz](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/peltz/32/6142_2.png) [@Peltz](https://www.retrogameboards.com/u/Peltz)\
**Post date:** [March 8, 2019, 3:08pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/10 "2019-03-08T15:08:18Z")

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Sometimes I’m not sure if valve is unyieldingly brilliant, or incredibly complacent.

That’s a great thought about R&D1. I wonder who is behind Labo in general. It’s such a “Nintendo” thing.

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**Author:** ![KC-Slater](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/kc-slater/32/417_2.png) [@KC-Slater](https://www.retrogameboards.com/u/KC-Slater)\
**Post date:** [March 11, 2019, 2:42pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/11 "2019-03-11T14:42:12Z")

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We’ll see some thoughtfully designed games hamstrung by underpowered hardware. I can’t imagine how grainy that screen is going to look for close to my eyes.

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**Author:** ![harborline\_765](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/harborline_765/32/5947_2.png) [@harborline\_765](https://www.retrogameboards.com/u/harborline_765)\
**Post date:** [March 11, 2019, 3:37pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/12 "2019-03-11T15:37:29Z")

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It’ll probably work the other way round - the limits of the display will probably influence the visual design and objectives of the game (ie I can see a more abstract art direction and well defined objects like in say, Katamari Damacy). It’ll be interesting to see what they’ve come up with.

That said, I wonder how the display will look. You don’t strap it to your face which might make a difference, and the field of view will probably be lower, and there probably won’t be fast movement because of ghosting.

But the pixels of a 720p display are 30% smaller than a 1080p display. The RGB subpixel nature in the Switch’s screen might help to make up that gap slightly as well - an OLED display shares subpixels between neighbouring pixels, leading to a lower effective resolution (PenTile OLED has 2/3rds of the Subpixels of an RGB stripe layout). So resolution-wise it might not look so bad.

The Virtual Boy screen still impresses me with how little ghosting there is due to how fast the oscillating mirrors move. Resolution and refresh rate must have looked like a massive step up from Game Boy, but of course both wouldn’t be improvements compared with CRTs at the time!

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**Author:** ![KC-Slater](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/kc-slater/32/417_2.png) [@KC-Slater](https://www.retrogameboards.com/u/KC-Slater)\
**Post date:** [March 11, 2019, 4:25pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/13 "2019-03-11T16:25:12Z")

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The sub-pixels will help with the screen door effect to a degree, but it’s still going to be a grainy mess. This will likely result in worse overall implementation than some of those mobile phone VR solutions, albeit with better designed games. I agree that they will have to shoot for very minimalist art direction in order to keep things looking clean and the frame rate fast and solid. (This does not bother me, personally.)

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**Author:** ![matt](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/matt/32/13124_2.png) [@matt](https://www.retrogameboards.com/u/matt)\
**Post date:** [March 11, 2019, 6:22pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/14 "2019-03-11T18:22:26Z")

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I don’t think Nintendo would have announced this if they didn’t have something compelling to ship.

The seagull game I expect to be a Zen flying experience. Kind if like Pilotwings hang gliding vibe.

Setting myself up for some major disappointment there 😂

But yeah I’m expecting almost abstract art direction.

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**Author:** ![matt](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/matt/32/13124_2.png) [@matt](https://www.retrogameboards.com/u/matt)\
**Post date:** [March 22, 2019, 1:49am UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/15 "2019-03-22T01:49:56Z")

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Over 64 Games!

I was right about the bird game. Yay!

Also: you can make your own VR mini games!

Looks phenomenal. Can’t wait.

> **[Buy now – Nintendo Labo Official Site – What’s included, where to buy](https://labo.nintendo.com/kits/vr-kit/)**
>
> Find Nintendo Labo™ Toy-Con kits and buy them online.

I watched the full video in their tweet.

> <https://twitter.com/nintendoamerica/status/1108896072905052160?s=21>

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**Author:** ![Peltz](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/peltz/32/6142_2.png) [@Peltz](https://www.retrogameboards.com/u/Peltz)\
**Post date:** [March 22, 2019, 11:20am UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/16 "2019-03-22T11:20:52Z")

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That does look cool

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**Author:** ![harborline\_765](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/harborline_765/32/5947_2.png) [@harborline\_765](https://www.retrogameboards.com/u/harborline_765)\
**Post date:** [March 22, 2019, 9:09pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/17 "2019-03-22T21:09:13Z")

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Put in an order for the whole set. The overview trailer has me convinced this will be a lot of fun. There’s a lot more variety among the core activities than I was expecting, and the 64 extra games is the icing on the cake.

I was reading some previews and one did mention that there’s not that much of a 3D effect, though despite this the immersion is still very good and other attendees agreed it’s much better than they expected. Curious.

I can’t see the actual assembly/building having the same appeal as my first Labo kit, though, but I’m still very interested in how all the creations work so it’ll be a worthwhile exercise putting it all together!

Looking forward to jumping from three months of Virtual Boy sessions to this!

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**Author:** ![matt](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/matt/32/13124_2.png) [@matt](https://www.retrogameboards.com/u/matt)\
**Post date:** [April 5, 2019, 1:48pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/18 "2019-04-05T13:48:42Z")

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Mario and Zelda getting VR modes

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**Author:** ![poptart](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/poptart/32/41_2.png) [@poptart](https://www.retrogameboards.com/u/poptart)\
**Post date:** [April 5, 2019, 1:56pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/19 "2019-04-05T13:56:47Z")

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They should port Metal Gear Acid 2 to Switch:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/retrogameboards/original/2X/1/1f53a0878fba2f8b3d7cbb93099b1224a3872045.jpeg)

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**Author:** ![Peltz](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/peltz/32/6142_2.png) [@Peltz](https://www.retrogameboards.com/u/Peltz)\
**Post date:** [April 5, 2019, 4:23pm UTC](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364/20 "2019-04-05T16:23:57Z")

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Man, I have to try this. I can’t imagine it will be as good as the normal 2D experiences for SMO or BotW, but it’s just too novel to pass up.

BotW is only 30fps, so I’m not sure how they’re going to make this not feel nauseating. Maybe reducing the rendering load to just the pixels within view allows them to increase the framerate?

Or maybe 30fps isn’t as big a deal as has been believed?

Either way, it seems like it won’t replace the standard way of playing and instead will just be a nice novelty.

[Next page](https://www.retrogameboards.com/t/nintendo-switch-gets-is-vr-moment-labo-kit/1364.md?page=2)
