Particularly good video game front-ends that give you pause

Beyond the title screen I’ve always considered a game’s front-end presentation to be just as important.

Whether it’s for setting the scene or for creating the right mood (right down to the name entry screens back when consoles didn’t have operating systems that brought up dull system-level keyboards!) I thought it would be cool if we shared stand-out examples or favourites.

I’ll start off with a couple:

  • Treasure’s Sin & Punishment 2’s menu has some cracking music that just gets me pumped to play the game. But there’s a segment of the track that often has me just pause and watch the slowly scrolling cityscape.
  • Ridge Racer: Type 4’s course preparation screen often mesmerises me with its beautifully animated pixelated rendition of the course layout. The music, of course, also revs up (sorry) the excitement before a race:

  • Star Fox 64: Visually sparse, you’d think it would underwhelm, but this simple starry background is the perfect contrast to a fast paced game where you shoot things in space. The poignant music is what makes it, though. I find it impossible not to pause for a minute on this simple menu screen.

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Two spring to mind, both quite functional minimal. Present the information clearly and let me get into the game with minimal fuss.

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Pandora’s box in Panzer Dragoon Orta is ominous and dreamy. It kinda freaks me out at times if I stare into the background too much.

Everything about R4’s presentation, from the moment you turn on the PlayStation to when you finish a race, is mesmerizing.

Just an absolute gem.

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It really is top class, that they achieved something so striking with so few pixels is masterful as well.

I’m happy to see two of the visual designers on Type 4 still work at Namco, while the industrial designer recently worked on the BoxBoy games at HAL according to Mobygames.

Always loved R4’s interface. Didn’t Ace Combat 3 (at least the Japanese version) use the same design?