# The Super Nintendo |OT| Thread - SNES is what SEGAIN'T

**URL:** <https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300>\
**Category:** Video Games\
**Created:** [November 2, 2017, 9:33pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300 "2017-11-02T21:33:46Z")\
**Posts on this page:** 16\
**Page:** 22

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**Author:** ![harborline\_765](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/harborline_765/32/5947_2.png) [@harborline\_765](https://www.retrogameboards.com/u/harborline_765)\
**Post date:** [February 15, 2026, 3:06pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/423 "2026-02-15T15:06:48Z")

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The one which released in early February. I have a few videos I’ll need to upload, but the developer Red Art Games seems to be using SNESticle and it’s not a great implementation.

There’s both input lag and audio lag and they add up to produce something that doesn’t feel authentic. Usually I can deal with some latency but this was bad enough to impact the feel of the game significantly, even menus feel bad to navigate.

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**Author:** ![IrishNinja](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/irishninja/32/685_2.png) [@IrishNinja](https://www.retrogameboards.com/u/IrishNinja)\
**Post date:** [February 16, 2026, 6:43am UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/424 "2026-02-16T06:43:33Z")

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damn, this sucks to hear! was waiting for the physical but if it’s not patched by then, it’s a hard pass. really hate to see it as a bomberman fan

here’s to hoping the goemon collection goes berrer​🙏

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**Author:** ![D.Lo](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/d.lo/32/4116_2.png) [@D.Lo](https://www.retrogameboards.com/u/D.Lo)\
**Post date:** [March 11, 2026, 5:44am UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/425 "2026-03-11T05:44:19Z")

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![IMG_5033](https://canada1.discourse-cdn.com/flex036/uploads/retrogameboards/original/3X/8/8/88c953b54775f87da21573e1e3a7b3c95b7f4496.jpeg)

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**Author:** ![harborline\_765](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/harborline_765/32/5947_2.png) [@harborline\_765](https://www.retrogameboards.com/u/harborline_765)\
**Post date:** [March 21, 2026, 1:48pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/426 "2026-03-21T13:48:02Z")

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Goemon collection should be quality, M2’s handling it! They are finally focusing on good CRT filters as well, so hopefully we get something better than Gradius Origin’s already good filters.

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**Author:** ![Yakumo](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/yakumo/32/1538_2.png) [@Yakumo](https://www.retrogameboards.com/u/Yakumo)\
**Post date:** [March 23, 2026, 9:40am UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/427 "2026-03-23T09:40:50Z")

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What I hate when many developers add scanlines is they also feel the need to add ugly interference effects and a curved screen. Maybe I was spoilt growing up but we always used RGB since the Master System. Crystal Clear images and TVs were not as bulbous as these developers make them out to be.

I hope they add just scanlines like the Retrotink without all the added mess such as interference, colour crawl or rounded off screens.

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**Author:** ![D.Lo](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/d.lo/32/4116_2.png) [@D.Lo](https://www.retrogameboards.com/u/D.Lo)\
**Post date:** [March 27, 2026, 10:27am UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/429 "2026-03-27T10:27:29Z")

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> [@Yakumo](#):
>
> What I hate when many developers add scanlines is they also feel the need to add ugly interference effects and a curved screen. Maybe I was spoilt growing up but we always used RGB since the Master System. Crystal Clear images and TVs were not as bulbous as these developers make them out to be.

Not for me in the 80s, RGB was uncommon in Australia, reserved only for EU import TVs. But from the late 90s onward S-video then component were common and I got an RGB transcoder and was playing SNES via RGB.

Yeah the ‘CRT filters’ always having blur and fake composite artefacts is lame. I hacked my NES/SNES mini to have the scan line filter with no crap, it’s a setting they literally had internally and disabled.

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**Author:** ![matt](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/matt/32/13124_2.png) [@matt](https://www.retrogameboards.com/u/matt)\
**Post date:** [July 9, 2026, 11:10pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/430 "2026-07-09T23:10:44Z")

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So I’ve decided to make a SNES game(!) during the upcoming SNES DEV GAME JAM 2026.

In fact it’s a port and continuation of a game prototype I made in Lua/Love2D keeping in mind the constraints of SNES (integer/fixed point maths, tile maps, screen resolution). Turns out I got about 95% of it pretty close, and the other 5% I had to tweak to get it to fit the SNES architecture. Pretty pleased with myself! Since then lots of laying things out in the ROM banks, rewriting code to be more succinct (after compilation!) so it fits in the most important bank0. 🤓

My love of [stunt racing is well-known](https://www.retrogameboards.com/t/stunt-racing-games/1446) so I decided to go with that. You’ll also see DNA from my favourites: [Donkey Kong’s Crash Course](https://www.retrogameboards.com/t/wii-u-appreciation-and-collecting-thread/324) (Nintendo Land), [Excite Truck](https://www.retrogameboards.com/t/nintendo-wii-appreciation-collectors-thread/113/323), Unirally, [Flicky](https://www.retrogameboards.com/t/astrocity-mini-yay-or-nay/2049/48), Sonic, and maybe there’s even a bit of [MaBoShi](https://www.retrogameboards.com/t/the-maboshi-thread/3234) in there?

Still far from done, this is just the engine in which the game will be built…but worth showing!

Now I need a modded SNES/FPGA because I want to build a custom controller.

[![](https://img.youtube.com/vi/gjTLHP8By_w/maxresdefault.jpg "Super Wild Cart (SNES/SFC first footage)") ](https://www.youtube.com/watch?v=gjTLHP8By_w)

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**Author:** ![DaveLong](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/davelong/32/1419_2.png) [@DaveLong](https://www.retrogameboards.com/u/DaveLong)\
**Post date:** [July 10, 2026, 6:49am UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/431 "2026-07-10T06:49:40Z")

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Haha! Of course there’s a Moai Cart!

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**Author:** ![D.Lo](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/d.lo/32/4116_2.png) [@D.Lo](https://www.retrogameboards.com/u/D.Lo)\
**Post date:** [July 10, 2026, 1:41pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/432 "2026-07-10T13:41:32Z")

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Looks cool!

City Connection meets Unirally? Maybe a bit of Motocross Maniacs ion there?

I dream one day of learning to make Game Boy and SNES games.

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**Author:** ![matt](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/matt/32/13124_2.png) [@matt](https://www.retrogameboards.com/u/matt)\
**Post date:** [July 10, 2026, 11:46pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/433 "2026-07-10T23:46:34Z")

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City Connection, for sure! Motocross Maniacs and Excite Bike, yes!

I created a prototype in Love2D/Lua, using a little maths library I hacked together to limit me to the kind of maths the SNES supports, then transpiled it into C, and the wonders of modern compilers (llvm-mos) mean that it can generate code that is fast enough to hit 60fps with a bit of massaging. I’m building on the shoulders of excellent work done by the SNES DEV community. What a time to be alive.

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**Author:** ![harborline\_765](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/harborline_765/32/5947_2.png) [@harborline\_765](https://www.retrogameboards.com/u/harborline_765)\
**Post date:** [July 20, 2026, 9:20pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/434 "2026-07-20T21:20:21Z")

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Great physics! Been playing older driving games lately and there really is something to be said about limitations breeding creativity there.

An underwater level would be a great excuse to mess with gravity parameters in a stunt racing game like this.

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**Author:** ![matt](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/matt/32/13124_2.png) [@matt](https://www.retrogameboards.com/u/matt)\
**Post date:** [July 20, 2026, 9:43pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/435 "2026-07-20T21:43:42Z")

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I’ve been playing with Colour Math so water is absolutely doable.

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**Author:** ![matt](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/matt/32/13124_2.png) [@matt](https://www.retrogameboards.com/u/matt)\
**Post date:** [August 28, 2026, 12:57pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/436 "2026-08-28T12:57:05Z")

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Bought an SFC to test my SNES game. Got it on eBay and somewhat shockingly it’s still grey with no yellowing!

> **[matt sephton (@gingerbeardman.com)](https://bsky.app/profile/gingerbeardman.com/post/3mtgtfzyuqc2d)**
>
> Thought it was about time I bought something on which to test SUPER WILD CART, my SNES game 😎 #snesdevgamejam #snesdev

I don’t have access to my PVM right now, so I’m looking for a HDMI cable/adapter/box to quickly test on my BenQ monitor.

Most people seem to swear by the RAD2X but it seems crazy to spend that much for a temporary workaround.

Has anybody got any experience with cheap and cheerful solutions?

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**Author:** ![Vespa](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/vespa/32/405_2.png) [@Vespa](https://www.retrogameboards.com/u/Vespa)\
**Post date:** [August 28, 2026, 5:24pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/437 "2026-08-28T17:24:39Z")

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For purely a quick test these cheapy $8 scaler dongles might do, shipping from China would be over a week I assume though: [https://www.aliexpress.com/item/1005007469633876.html](https://www.aliexpress.com/item/1005007469633876.html) or this bitfunx one which has aspect ratio control: [https://www.aliexpress.com/item/1005008454552271.html](https://www.aliexpress.com/item/1005008454552271.html)

I think above that you’re looking at the RetroScaler 2x at about $42 which I believe is a clone of RetroTink 2x.

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**Author:** ![matt](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/matt/32/13124_2.png) [@matt](https://www.retrogameboards.com/u/matt)\
**Post date:** [August 28, 2026, 6:03pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/438 "2026-08-28T18:03:55Z")

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Interestingly, I can get all of these on eBay UK or Amazon UK with local shipping.

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**Author:** ![poptart](https://yyz2.discourse-cdn.com/flex036/user_avatar/www.retrogameboards.com/poptart/32/41_2.png) [@poptart](https://www.retrogameboards.com/u/poptart)\
**Post date:** [September 6, 2026, 8:42pm UTC](https://www.retrogameboards.com/t/the-super-nintendo-ot-thread-snes-is-what-segaint/300/439 "2026-09-06T20:42:38Z")

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So the batteries I replaced in all my carts mostly in 2014 (and then onward when I bought stuff) are now dying. I’ve decided the right thing to do is to use battery holders instead of tabbed batteries since a) I can buy higher quality batteries that last longer and b) oh my does a decade go by quickly.

Does anyone have recommendations on which to buy for NES/Fami/SNES/SuFami CR-2032?

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