The video was interesting because it hinted at where graphics could have gone if the pitfalls of the pixel matrix hadn’t led the industry down a path where resolution became a major focus.
it’s a shame CRT’s thinner cousin, the SED TV (https://www.anandtech.com/show/1918/8 ) never took off, though early impressions (see the Anandtech piece) were apparently underwhelming.
I’ve been playing on my Virtual Boy this week and its oscillating mirror setup where the display is scanned from left to right from a 1 dimensional array of red LEDs really reminded me of how good motion resolution is on a CRT. The crazy expensive OLED on my iPhone is a beautiful display, high res, well calibrated, but whenever you scroll you see everything break up through sample-and-hold ghosting. Scrolling graphics on Virtual Boy look so crisp while even low framerate wireframe games like Red Alarm look smoother than they would on an LCD.
In a way Nintendo launching the Wii without HD support made some sense given CRTs were still widespread at the time, and GC games like the late Resident Evil 4 and launch title Star Wars Rogue Squadron looked filmlike on CRTs in some instances.