more and more this seems to be the case from looking around, and having the more math-y aspect explained to me. One of those long-lasting myths around retro A/V it would seem. Appreciate you guys talking it over. I’ve decided to use 368 in my spreadsheet. I think there might be games that use something a bit weird that isn’t typical 368 (Tekken 3 was giving us really odd numbers, for example), but that’s TBD.
Otherwise, while there are quite a few games that use a million resolutions (I’ve seen games which are regularly using as many as 4 resolutions, including interlaced ones), things seem to stay within the described spec for the most part.