I was thinking about how some games had their difficulty altered for certain regions. For example, western versions of Japanese games sometimes had an increase in difficulty. I think one of the main reasons for this was due to video game rental being quite prevalent in the West. Publishers feared people would just rent their game, breeze through it in an afternoon and return it to the rental store, their thirst for the game satiated, meaning that a potential customer was lost. Increasing the difficulty was a way to make those games take longer to complete, making it slightly less attractive for players to rent those games instead of buying them. However, a side effect of this was that paying customers were often left with tough as nails games that were frustrating to play due to their difficulty.
Konami was notorious for this practice. The western versions of games like Contra III, Contra: Hard Corps and Bayou Billy are much harder than their Japanese counterparts. Even their arcade games werenât immune to this! Take Metamorphic Force for example: the Japanese version uses health bars, while in the western version health is represented by numbers ticking down constantly (like in Gauntlet).
Japanese version
Western version
Another famous example is Streets of Rage 3. Not only were the graphics of the western version altered/censored, the difficulty was also a lot higher than in the Japanese version, Bare Knuckle III.
Just looked it up on The Cutting Room Floor, and youâre correct. In fact, Tecmo went out of their way to screw over western players, difficulty-wise!
As well as the rental stuff, I feel like game difficulty was sold as a good thing back then by magazines and ads.
People would boast about beating âhardâ games in our versions of Nintendo power here. And reviewers used to score down games for âpoor valueâ if they were too easy. I remember an SNES Aladdin review that said âthis game is pure joy and perfect, but itâs too easy so 6/10â.
Very rarely did balance and fairness come into it. so perfectly balanced, compelling games like Contra set the standard for âhardâ games, but c-grade crap that was hard because of bad hit boxes and cheap unfair damage/deaths got in on that hype for free. So publishers of Japanese games were happy to ruin their balance to get the hard âcredâ.
Yeah, I remember certain magazines having ratings for âlastabilityâ, so that could have also been a reason for publishers to artificially lengthen their games.
Interestingly enough, according to that list the western versions of some Master System games had the tendency to be easier than their Japanese counterparts!
Ashura was an overhead action shooter that was released as a Rambo in American languages and as Secret Command in European languages. The original Ashura version released in Japan was slightly harder, as some of the tougher enemies required more bullets to kill or were only vulnerable using fire arrows.
Black Belt was originally released in Japan as a game based on Fist of the North Star. While the difference are mostly cosmetic due to the change in characters and setting, one of the bosses (the fire-breathing giant Devilâs Rebirth) was replaced with a new enemy (Gonta the sumo wrestler) who fights with all new attack patterns. Black Belt also has more health power-ups compared to Hokuto no Ken.
Double Dragon only allows the player to continue up to two times any time in the Japanese release, whereas the American version allows unlimited continues until the final stage, which makes the game easier or harder depending on your skill level.
Wonder Boy in Monster Land was released as Super Wonder Boy: Monster World in Japanese, and gives all the enemy characters twice the hit points they have in the American version.
A lot of the time when it got easier in the west, it was basically just a later rebalanced version, because the Japanese version was almost always first. An opportunity for more playtesting and feedback to fix it up. The PAL version got another round beyond that too in some cases.
But when they got harder, it was a deliberate decision to just make it harder, probably at the request of the western publisher.
Iâm just glad the western version of Wonder Boy in Monster Land was a bit easier than the Japanese one. I donât know if I wouldâve been able to complete it otherwise!
Yeah, I was quite disappointed when I found out it was only possible to select the western version of SSF2T in Street Fighter 30th Anniversary Collection. That game is just not fun to play (if youâre playing against the CPU, that is).
Thankfully, on Capcom Arcade Stadium itâs possible to select the Japanese version.
Well, also getting correct character names and correct game titles and logos (the Zero games have Z imagery everywhere, âAlphaâ makes, ahem, zero sense of them)
The USA version had the difficulty tuned up by half I could easily go four or five stars in the Japanese version but the USA one I couldnât get past two.
Itâs a western developed port, so more likely they dialed it down for Japan, even though it looks like it made it out in Japan first. Pretty typical for western versions of fighting games to have higher single player difficulty.