Wow I had no idea about this!
That looks hideous.
Wow I had no idea about this!
That looks hideous.
Canât use component with the Wii for the PVM?
Some PVMs only go up to s-video.
I like your reasoning, it does make you think and appreciate what the designers accomplished. That being said I did play through wind waker on my Wii U despite owning the GameCube version because I never completed it on that system for some reason. I guess I could have finished it on GameCube but I was in the final moments of the game and so much time had passed I figured Iâd start from scratch. I guess then I appreciated what the original managed to achieve and how they would have wanted it to look had they the resources by playing through again on the HD version.
Itâs funny because I think if played on a decent RGB monitor it looks just as good as the HD version. Itâs probably because of the graphic style. I prefer playing the GC version.
No I keep them around. Generally I enjoy the originals still. Iâd rather play PS2 Ico and Shadow of the Colossus vs the modern remakesâŚmostly for nostalgia
I would be curious to have some opinions on Twilight Princess HD, cause I find it very good. The HD textures work surprisingly well for me, nearly an upgrade for its Rococo art style (by the way I turned down the âbrightnessâ to min in the game options, it seems more accurate to my memories).
But I havenât seen the original on CRT for a long time so.
Think the main thing people dislike about it (the HD version) is that there are times it looks âtooâ clean and loses some of itâs âsoulâ from it. Models that were not meant to be seen as clearly as they are look odd because of it at times. I donât think it has any of the other issues that people have with a bunch of other modern remakes, like the OoT and MM ones where actual gameplay stuff was changed for the worse.
I went from the Gamecube version at launch to the HD version a few years back so I donât have as good of a comparison between the two.
Itâs as good as it can be while still being faithful to the original.
I can see this. Reminds me of Demonâs Souls remake. The lower resolution gave it a âdreamlikeâ quality.
I still have my PS3 copy.
I agree. Itâs why I prefer playing the original GameCube version over the Wii U version. I feel like if you have the original plus a 480p native CRT, it actually looks more coherent than the HD remaster. The low poly models and simple baked lighting looks a lot more convincing than when âexposedâ by the clarity of 1080p.
And when the display isnât upscaling, the 480p resolution doesnât have as many saw-tooth edges. It isnât perfectly clean, but it also doesnât look like the blurry mess you often see in comparison videos online.
Slightly different in that the Demonâs Souls remake is a full remake with new models that alter original design while I believe the Twilight Princess remaster just cleaned up the existing ones/presented them in higher resolution.
I really donât mind it in either instance, but it can be different and offers a different experience. Think Iâd still go with the HD in TP on a replay.
Thatâs one of the biggest issues with rendering older games in higher resolutions: the artwork/design and poly count were balanced around what the hardware was capable of spitting out at the time, as well as the display technology.
Blowing that up to HD often nets unflattering results, a bit like watching a theatre performance very close up. You quickly notice all the imperfections and tricks that were never meant to be seen, gaps your imagination would have filled in.
So developers often face a dilemma when correcting for this in HD remasters and the like. In the case of Twilight Princess they made a decision to upgrade the texturework, since the original textures would look extremely unflattering at 1080p. But now the game has taken on an inconsistent appearance, its razor-sharp textures at odds with the now-angular (at 1080p!) low-poly scenery.
And then there is the concern already brought up about how the atmosphere of the game is just different once you sharpen the look of it by presenting it in higher resolution, while also removing some visual effects which donât play well with a crisper image.
An example off the top of my head would be the image quality of Tales of Symphonia (Retro AV |OT| RGB, CRTs, Upscalers, and more - #1558 by poptart). It really doesnât tick the box as far as HD as a marketing device is concerned, so the PS3 version removed the depth of field, exposing the low quality (by HD standards) assets for what they were. The move to widescreen was also handled inelegantly, the developers zooming in all scenes.