I only imported a few SFC games, but the one that sticks out most is this:
UMIHARA KAWASE
You don’t see too many physics-based platformers from back then non named “Sonic,” so it’s cool to see such a unique take on 16 bit hardware.
I only imported a few SFC games, but the one that sticks out most is this:
UMIHARA KAWASE
You don’t see too many physics-based platformers from back then non named “Sonic,” so it’s cool to see such a unique take on 16 bit hardware.