Heck honestly DX had more substantial content changes over the original (which are mostly carried over to this) - owl beaks instead of tablet pieces with easier answers in dungeons, the photos and the color dungeon.
Turns out there was no bonus chapter or whatever like I guessed, but that was the right move too, it’s still the perfect tight little Zelda game like this.
The only things I agreed with KingK were Dampe’s challenges (there really should’ve been pre-made or auto fill options) and some of the music. Combat is harder? Nah, he just sucks at the game. I’m sure I could easily 3-heart the game on Normal (you couldn’t do this in the original/DX because it forced you to pick up the hearts after beating the bosses) and I think I could do it with a bit of effort on Hero. Too many seashells? You don’t need to get them all (red tunic is the same as the upgraded sword and so you can ignore most of the shells) and getting them all shouldn’t be a goal unless you’re a completionist. Hell, the only reward “needed” is the heart piece for getting 5 and the rest are easy to ignore.
Yeah what? I didn’t even come close to a single death. Same with the complaints about controls and hook shot, he’s just bad at the game.
Video guy never played the original either, only DX. Which was was already made easier and had more content changes.
Yeah don’t really like the video. Really negative whinging for whinging’s sake, like half the “WTF $60 anticonsumer when it’s a 30 year old game” posters on some forums. Seems his complaints along those lines are based on the supposition you have to get 100% of content in the game. And most of the complaints are ‘this is slightly different therefore worse’.
The original remains the better game for me due to it achieving such great things with so few pixels. Especially the original original, an insane achievement on the B&W machine. But the remake is really really great.
Seems most of the comments on the video are saying the same thing too actually.
I really liked both GB/GBC games but I’d rather play this one with dedicated buttons for the sword/shield/Pegasus boots and not having to equip the power bracelet and quickly dismissing the text for the acorn and piece of power helps a lot. I actually avoid getting acorns and pieces of power in the old games because the text is annoying.
The original is my equal top game of all time with Super Metroid, and they were recently joined by Breath of the Wild.
So it’s really hard for me to place this straight remake since it isn’t on such a restrictive platform . I would almost call this an alternate version, as opposed to a full remake. All three versions now have their positives and negatives.
The original is such a stunning achievement on such a limited platform, I think the most impressive piece of game design of all time given limitations honestly. It crushes every 8-bit game on any platform in terms of complexity and sophistication of design, the pixel art is among the best ever done, getting so much character across with so few pixels. And to think this was the game that established so much of what Zelda has been ever since.
DX is a decent coat of paint with some some (IMO negative) minor changes. The bonus content (dungeon and photos) are weak/gimmicky but harmless enough. Still quite impressive for the Game Boy Color, but also clearly a colourised game, Link’s sprite for example, was clearly never designed to be coloured in.
And now we have this absolutely beautiful looking and sounding version, with great QOL improvements. But I feel like, similar to Zero Mission, it’s best experienced after you’re already familiar with the original. And it’s obviously simply not as miraculous as doing this game on the original Game Boy.
I played the original for the first time earlier this year on Game Boy Pocket and it’s defintely my favourite version of the game. When you play, or consider, the game on the Game Boy it contexualises the level design, programming and audiovisual achievement the developers pulled off with the game, and serves to highlight how good ideas are borne by limitations but how that context can also give us sequels which don’t have to be by-the-numbers at all.
Yeah, exactly. I do think the video makes a great point about the added secrets taking away from the joy of discovering the game’s limited, and purposeful secrets, but I had to mention that the other criticisms felt like nitpicking since they really don’t change the core of the game, unlike something like Mario 64 DS where the balancing was completely altered for the worse by level design and character differences.
I finally got around to starting this, maternity leave does allow for a little more gaming than full time work
Just finished Key Cavern, and really enjoying it. Agree with much of the sentiment here from @D.Lo and others. I almost feel like I’m playing the original somewhere in here, and it’s nice.
Just started this. I’m not really a fan of the blurred edges. I might have to play on tv because it feels distracting in handheld mode. Also I just realized my left joycon stick is busted since walking certain directions is difficult.
I found the framedrops a lot less annoying in TV mode and I could use my gbros adapter to play with an SNES classic controller and use the dpad.
Also @Fuzzy I died like 1000 times trying Hero mode, sure got a lot easier after I beat the 2nd dungeon and was able to get Tracy’s potion, the blue tunic, some extra heart pieces, and a fairy.
FYI, for those in Canada, you can get this game for $25 cheaper than usual at Staples using the code 71400 (other Switch games, too, but most of the physical copies are sold out). https://www.staples.ca/search?q=link's+awakening