As announced during today’s Nintendo Direct: https://youtu.be/_U-_XfDGgDw
The original game is arguably a crowning accomplishment on the Game Boy, where the limitations and differing expectations of Nintendo’s handheld helped the development team to craft a 2D Zelda that was truly unique compared with its Super Nintendo cousin at the time, and even every 2D Zelda released up until now.
It’ll be interesting to see how they handle a direct remake of the game, then. It’s evidently by the same team who managed to pull off an excellent followup to ALTTP, but here I do wonder if a remake will draw more attention to what has changed. A Link Between Worlds cleverly used your knowledge and expectations from the original game against you at points, which is unlikely to be the case here.
I’m torn on the art direction. On one hand a more textured, detailed appearance to the environments mimics what was done on the Game Boy. The Game Boy’s low resolution and limited-colour display meant that the original’s sprites and tiled environments were as detailed as they could possibly look while being functional. But while that game’s visuals fit the game’s illustrations well, I’m not sure the same can be said for the remake. I’m also disappointed to see that the game is running at a 30fps cap - the original on the Game Boy was an impressively smooth 60fps.
What do you make of what’s been shown so far?