In this thread let’s share any graphical effects that are as impressive today as they were back when they debuted.
Whether they impress just from their end result, bespoke hardware functionality, feats of programming, or just inventive ideas to work around limitation, it doesn’t matter - everything is fair game here.
I’ve got an unlikely candidate of a game to start off with:
Was checking out Fate/Extra since it’s an Imageepoch-developed title I never played until now. Its bespoke character shadows immediately stood out as impressive, they may well be some of the best I’ve seen on the game’s host format, the PSP, while also fitting the game’s art direction.
In fact it’s easy to get the impression the entire game, not being a port, has been designed to work around the format’s limitations - even the environment textures minimise the impact of dithering from the portable’s performance-improving lower colour depth modes.