PlayStation Vita |OT| vita means life

I’ve recently returned to the PS Vita and, as usual, it’s a good time. Perhaps unsurprisingly, the system doesn’t have a dedicated thread here on RGB, so… Here we go!

Sony released a dual-stick handheld on December 17, 2011 as a successor to the PlayStation Portable, which was pretty popular. The PSP put up more of a fight than Nintendo had ever experienced in the handheld space. Yes, the DS caught fire and ended up leaving its rival in the dust, but Sony fancied another bite at the cherry. It made sense at the time… The Vita, like its predecessor, would have more power than Nintendo’s offering, this time, the 3DS. It would have a higher resolution screen and a host of multimedia capabilities. Let’s get the specs out of the way:

CPU Quad-core ARM Cortex-A9 MPCore
Memory 512 MB RAM, 128 MB VRAM
Storage 1 GB flash memory (PCH-2000 model only)
Removable storage Proprietary PS Vita memory card (4, 8, 16, 32 or 64 GB)
Display 5-inch (16:9) OLED (PCH-1000)/LCD (PCH-2000) multi-touch capacitive touchscreen, approximately 17 million colors, 960 × 544 qHD at 220 ppi
Graphics Quad-core PowerVR SGX543MP4+
Sound Stereo speakers, microphone, 3.5 mm headphone jack, Bluetooth

The Vita has a touchscreen, rear touchpad, motion sensing tech, front and back cameras (0.3MP), Wi-Fi and some models even have 3G… What could possibly go wrong? In a nutshell, a lot. Few cared about those multimedia capabilities because smartphones were ubiquitous, unlike during the previous generation. The proprietary memory cards were expensive and unreliable. More important, though, is the simple fact that Sony bailed on this thing. Riding high on the back of the original PlayStation and PS2, it was not. Rather, the company was reeling from a slugfest with Microsoft in the home console space. In the end, the PS3 just about managed to save face. The truth is, when the going got tough for the Vita, Sony just didn’t have the stomach for the fight — the PS4 was the priority.

But that’s all ancient history. I’m still playing the Vita today. The device is unparalleled in its look and feel. I like the lighter model:

I’m sure there’s a decent DAC in there because the Vita can produce a nice sound, given the chance. Tearaway is undoubtedly the most interesting exclusive. I’m a fan of Virtua Tennis 4 and Dead or Alive 5, which look great and play phenomenally well. It’s also my favoured way of playing the Metal Gear series — MGS2 is a game that made a big impact on me, so I return to it every so often.

In any case, for many, the Vita was, for a brief moment in time, the way to play indie games. I’m sure you have one such game that you remember playing on this system. For me, that game is Runner2. I had played Bit.Trip Saga on 3DS and enjoyed it. I remember that I was living in Hong Kong at the time, with a friend in a tiny studio, and there was a small monitor knocking about. We decided we needed some kind of gaming vibe to liven up the space. We couldn’t afford a big console but, frankly, that would have been overkill. So we went across to Kowloon and discovered the Golden Computer Arcade. Man, there were all kinds of stuff in that place, legit, not so legit, and everything in between. Among endless rows of overflowing cabinets, we stumbled upon a small white box called PS Vita TV. It was just the ticket! We took turns playing Runner2 until we beat it — it’s a simple, yet well executed game. Today, listening to the music and looking at the trophies bring it all back…

Anyway, that’s enough from me. I’d just like to note a useful RGB thread about the Vita, filled with digital recommendations:

The Vita is dead, long live the Vita!

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A beautiful system I’ve always been very interested in but never owned. I was a die hard PSP fan and was excited for the Vita until I found out it wouldn’t be backwards compatible due to UMDs vs carts and would also be using yet another new proprietary memory format, those two factors immediately turned me off from getting one at the time. Maybe someday as a nice retro pick up.

I still use my modded 3G Vita with PSVSD to play my actual cartridges as well as be able to hold a bunch of my digital PSP and PSX games on a micro SD card. The homebrew scene is still pretty active and there have even been a couple or recent android ports of games like the Dead Space mobile port, The World Ends With You: Solo Remix port, and Professor Layton: Curious Village HD. There’s a lot of cool stuff for people to check out.

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I dug up and charged my vita last week as well. Currently started a play through of persona 4 golden.

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my Vita’s battery is really bad, but it’s such a beautiful piece of kit. I can’t wait to properly dig into the library

I was on a bit of a Vita kick last year as I wanted to catch up on the games I had missed, particularly those which released early on in the system’s lifespan. I feel the launch window games provided a glimpse of what publishers had planned for Vita but ultimately abandoned when hardware sales didn’t meet expectations - similar to how 3DS’s launch window games from third parties are quite different to what followed in terms of investment.

One of my favouries is a game called @field from Sonic Powered. It’s essentially a crazy expanded version of mini golf with these winding, twisting obstacle courses filled with traps. Give the ball a good whack and then use the Vita’s gyro to control it thereafter. Great stuff and built specifically for the Vita, but we’d see less of that as time went by.

Good to see a lot of love for the Slim revision of the Vita, it too is one of my favourite hardware designs! The chassis is unapologetically plastic unlike the original’s faux glass and chrome appearance. I currently have the white/yellow model and black/blue. Wish I had photos to share!

Vita, like 3DS, marked a transition point for the industry as bespoke handheld gaming began to fall from favour as publishers shifted towards making mobile games. Luckily a few publishers stuck it out, giving us gems like Shinobido 2, Oreshika 2, Hatsune Miku: Project Diva F, Atelier, Ys VIII, Sorcery Saga, Danganronpa, Trails of Cold Steel, Labyrinth of Refrain, Unit13 and so on. But it’s clear that Sony shifted focus away from attractive bespoke games built primarily for the device into wooing publishers into making cross platform titles that also were released on vita.

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WARNING!!

a new Vita game
Dariusburst CS
is approaching fast

It has been several years since I last picked up a physical Vita game… I’d forgotten how nice and small the cases are.

The game itself?

It is Darius and it is hype.

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Unexpected Vita pick-ups today…

On the way to Ine from Kyoto, I passed through a small city called Fukuchiyama. It’s a sleepy place and I stumbled upon this store:

Inside, there was an interesting collection, although most of it was sun faded to oblivion -_-

I was surprised to see Muramasa for less than 2,000 yen. It’s a game I’ve been meaning to play for years… The cashier even insisted on knocking another 250 yen off the price!

While I was at it, I picked up a Power Pros game, as I’ve wanted to try this series for a while. Both seemed totally unused.

I’m not travelling with my Vita, so it’ll be some time till I get to play these… something to look forward to at a later date.

[Update] A few more pick-ups to report:

I’m currently in Matsuyama and Vita games are practically being given away here. These two came from a backstreet store that also sells trading cards. I’m a fan of Taiko, and Gravity Daze is an interesting title I’ve never gotten around to playing. It also came with a slight but nice manual, a rarity for a Vita game:

Finally, thank you for recommending this one @harborline_765!

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It was always a fun handheld, the PSP was something Sony made that felt like “this will take out the Game Boy… this will take out the DS.”
With the Vita it felt like Sony HAD to make it and lost interest in it before it was even released.

Nice destination! Matsuyama castle is still my favourite castle - also helps it’s one of the twelve with the original keep!

Which backstreet store did you find there? I only had time for the book-off near the station, I think. And nice pickups, enjoy!!!

It’s interesting that you mention this as Vita definitely felt like Sony was all in on the idea of fully competing with the 3DS. Was an interesting time when the arrival of smartphones meant all three console manufacturers were looking at ways to offer something beyond a device that just did games, and the Vita seemed to be positioned as much as an iPad competitor as it was a handheld. I guess its eventual poor sales led them to just focus on games for the PS4.

Yes, the castle is special. I found Matsuyama to be a quirky city with relatively few tourists considering its significance. Here are a few pictures I took:

It’s called ゲームワン and it’s definitely worth a visit next time you’re in town!

Loving the photos as always. Did you visit anywhere else on Shikoku?

Also can’t believe I missed the games store - always like to search ファミコンショップ or similar terms on Maps and it usually surfaces independents. Have bookmarked!

Between Okayama and Matsuyama, we only had time to pass through Naoshima and Takamatsu. Happened upon a restaurant that seemed like an institution in the latter and had some memorable udon!

It has been a bit of a whistle-stop tour… but I definitely want to return to Okayama and Shikoku in the future as they turned out to be unexpected highlights.

Sounds good - funnily enough that’s the extent of where I’ve been on Shikoku as well (though swap Naoshima for Ogijima).

Would be good to go back for sure. Was planning to on the last trip but swapped for Shimane prefecture, which comes highly recommended if you haven’t been.

Fun system. Give me handcramps (both models).

Will give to shoutouts to

Unit 13 - Perhaps the least Vita Vita exclusive. It looks like a typical military shooters (and well, it is one) but it’s structured around an addictive score attack structure where you’re incentivized to do things as quickly and efficiently as possible to get the highest score.

Killzone Mercenary - The least hidden Vita game ever but it deserves the praise. It’s not just a surprisingly competent handheld FPS but the best in its series.

Super Stardust Delta - The greatest Robotron-style twinstick shooter ever. Stardust HD but funner, faster, deeper and with boss battles that aren’t lazy and embarassing. I was so dissapointed the PS4 game was a rerelease of HD instead of this one.

Reading this post last month made me go back to the Vita! Never gave Unit 13 the attention it deserved despite finding the scoring system very fun. Ended up hooked on it over the festive period. I like how each of the four mission types has a different flow, with the game’s brevity helping overcome any frustration there might be retrying the stealth missions or the time attacks. In fact, I found the mission length to be - for the most part - perfectly pitched for a commute. Unfortunately it did end up overstaying its welcome, I think I did 80% of the main missions and almost two-thirds of the high value targets, but repetition certainly sets in once you become overly familiar with the small number of map types that are reused throughout. Still, a lot of fun while it lasts!


Been recently playing Hyperdevotion Noire and it’s far better than I anticipated. Was interested in this one because it’s developed by Sting, creators of innovative role-players like Yggdra Union, Knights in the Nightmare, Riviera and Baroque. But their more recent output, like Utawarerumono 2 and 3, as well as the new Madou Monogatari from last month, hasn’t been particularly inspired.

…thankfully Hyperdevotion Noire doesn’t just go through the motions despite being a spinoff to an IP Sting doesn’t own. While it’s a traditional grid-based strategy game, I’ve already encountered a range of objectives just three chapters in, and more crucially, the level design is unpredictable. One stage takes place in a boxing ring where units can be pushed into an electric fence. Another has a train operated by a switch, forcing you to leave some units behind. There are moving tiles, traps, and even deadly explosives that must be defused.

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