Even with the screens being from a camera I can tell the benefits of the mclassic. Makes me want one but so hard to justify for the few use cases I have
Finally got my LG C1 set up and tried the Switch. All things considered… it looks pretty good. Not as bad as I was worried about. The Switch OS screen is a tad softer than I’m used to though - I imagine the scaling from 720p to 1080p, then again to 4k is the culprit here. But BotW and looked razor sharp as did a few other games I tested.
PacMan CE in the recent collection did look a little off - I imagine some interpolation is to blame.
On PS5, I did try one retro title - Battle Garegga - holy crap this looked good with the scanlines. Like… Sony PVM 20L5 levels of good. I didn’t realize just how much better faux scanlines would be on OLED. Total gamechanger compared to LED. It’s as dialed-in as could be and it’s the first time I genuinely felt an HD display looked authentic in its treatment of 240p content.
I also tried Wii U - that was a rough looking for likely the same reason described above (720p output scaled twice). But I still need to play with the settings and all.
Overall, it’s still better than how HDTV’s treated SD gaming content (like dogshit). I’m (mostly) quite happy with the set so far, even with minimal tweaking.
I just got a G2!
Got it on the wall but haven’t got an entertainment unit and haven’t dealt with hiding the cords yet. Currently using a fold out sofa bed to block the toddler from the cords…
Threw on some games for a few minutes and it looked perfect to me. Obviously it’s not the full resolution and doesn’t have that insane crispness and pop of 4K HDR. But looks as good as I’ve ever seen 1080p games look.
Metroid Dread also looked great despite being non-native (1600x900).
Yep! Everything looks straight up killer on my new C1. I was worried about switch and 30 fps content but both look just fine to me. Agree about the scan line filter, @Peltz! OLED takes that effect close to CRT territory. And very low lag and intense colors, plus true black on retro games, which so often have black backgrounds. I just love it.
It’s good enough that I’m considering selling off a chunk of my collection to pay for a Mister that I feed to the C1.
only thing holding me back from diving into the OLED world is the motion resolution. once that’s figured out, I think it might be time to retire the CRT’s as it looks like Mike Chi is pretty close to cracking 4K scaling
that said I might still consider it, as I have a pretty good non OLED 4K TV and I haven’t really been wowed by the Switch. maybe it’s a per game thing. Cuphead looks amazing for example, but a lot of other games look like they could have been on the PS3
I’d also be really curious to hear what people think of this thing on a 4k oled.
I’ve been gaming on my LG B6 Oled for years and have loved it. Lately I’ve been eyeballing the new QD Oleds but will probably wait a year or two.
Depends on your standards. I’m playing Portal on Switch right now, which was on Xbox 360, and the presentation looks so clean and smooth that it feels like a modern experience. I can jump from PS5 to that sort of experience and not at all feel like I’m playing on compromise hardware. It really just depends on what you value in graphics.
If a game has good design, say like Splatoon 2, where all of the visual elements serve the gameplay, I think the Switch generally keeps up pretty well with other modern platforms. Especially for the games that are locked 60fps. Kirby The Forrgotten Land was only 30fps, but I thought that game also looked pretty cool.
I’m a fan of simple, clean, colorful graphics though.
Yeah, I was thinking exactly this when playing Donkey Kong Country Returns Tropical Freeze which is technically a Wii U game! Everything just popped and looked superb.
I think cross-platform games suffer a little bit especially the fighting games. Jump Force in particular looks terrible.
I thought I was add some more comment here. Just got my C1 and have been switching between a LOT of different games on different platforms the last few weeks. I have a PS5, PS3 and Switch hooked up and played around with all of them. Obviously the PS5 content looks STELLAR - the colorful, native 4K stuff like Astro’s Playroom is amazing and we just started Stray last night and it looks awesome. PS4 games still look great, too, not surprisingly. I’ve played Titanfall 2 (which I believe is supersampled and 60fps) and it’s stunning.
I have to say that a lot of PS3 content is looking really good, too. Ridge Racer 7 is only 1080p but it’s a pretty solid 60fps and I recent just took a minute to marvel at how great it looked! The game is from 2006! The menus look crisp and the while the graphics are not as detailed as current games, it is really a solid experience. I didn’t feel like I was playing anything “old” here. 60fps Switch games are smooth but at 77 inches I can see more jaggies in stuff like Super Mario Odyssey. I need to spend more time on this content – I’ve yet to try Mario Kart or DK TF.
I also have been checking out 30fps and retro games. PS1 games via PS3 look good to me – I mean, no better or worse then they looked on my 1080p plasma. I popped Crash Bandicoot into my PS3 on the C1 and then did the same on a PS2 on my Trinitron. The results were no contest but that’s to be expected for 240p content. Pixel based games like Mega Man 8 and Strider 2 fared a lot better. Been playing some NSO games, too, and while I need to do more experimenting I think they look fine. Played some Pokemon Puzzle League and thought the PQ was very acceptable.
I was really worried about 30fps content but it looks fine to me so far. I agree with Peltz that Kirby & the Forgotten Land looks great! I don’t notice much stuttering but I will say if I get a little closer to the screen, I can see some. On my couch at 10-11 feet away, it’s fine. But when I stand up and my face is more like 5-6 feet I can see it. I have yet to check out BotW. Another 30fps game that holds up is DriveClub for PS4. I’m going to be getting back into that game.
All in all I have packed my worries away. Everything looks either good or damn good and I haven’t babied the screen at all. I leave static menus up while stepping away for a (short) bit and I don’t worry at all about HUDs or logos … and it’s been fine. Just the barest bit of brief image retention and then it’s gone.
Sorry this is not a very technical analysis!
I have a japan only LG screen which isn’t OLED but is what they call super Nano technology. Basically it’s a very high end IPS disay. I used all manner of devices on it from 4K series X with Dolby Vision or HDR10 depending on the game to my Sega Master System via RGB through the Retrotink x5 Pro. Everything looks fantastic.
The TV also has VRR support and blackframe Inserion although I don’t bother with that latter.
Bottom line is, if you are buying a good LG screen you need not worry about retro gaming. Or modern gaming. It will all look great.
Just started playing Mario Strikers Battle League on this.The graphics look incredible. I don’t even really think an upscale is necessary. I can’t see any blur sitting 4-5 ft away.
I think a lot of the blue was over hyped. Looks like a perfect 1080p image to me.
Also the colors pop on this like no tomorrow. I was also concerned about ABL for colorful Nintendo games. But I haven’t noticed it if it’s present on this set.
Yeah I would say blurring on the 2k->4K level really won’t be that big a deal.
It’s also nice how it knows what the console is and auto-selects game mode.
mClassic + LG CX Oled + Switch only produces 1080 regardless of TV mode/setting. Can someone verify they are actually getting the 1440p signal from cClassic to their LG OLED, and please post their settings if on this TV?
Like mentioned above, you need a device you can put inbetween the MClassic and OLED that will show it as having 2560x1440@60 hz mode in the EDID.
I referenced this site: gofanco Prophecy Mclassic EDID ⋆ TheSunnyMachine
This is our only option since TV manufacturers don’t seem to include it in their EDID even when the TV supports it, and Marseille not keen on updating the MClassic to just simply allow you to force 1440p mode if you wish, blame them.
@Peltz one place the auto dimming always kicked in somewhat aggressively for me when using the Switch was on Bowser’s Fury, the parts where you go into the sublevels full of white/pink clouds, if I aimed the camera straight down at the white floor. It really is only mostly with an overwhelmingly white screen. Really can’t see if being an issue unless your favorite game is extremely wintery lol
After learning more about competing feature sets I really wish LG would add something like Samsung’s Game Motion Plus feature on their OLED models Samsung Game Motion Plus | Samsung QLED & QD OLED - YouTube
I already use motion interpolation for certain games where latency is no issue like Animal Crossing and Pokemon games on Switch that run at 30fps. But being able to combine something like this with PS5 action games in fidelity mode without adding unplayable amounts of latency would be a dream come true for me. I really would like to urge anyone who also uses LG OLEDs to consider contacting LG and voicing interest in LG competing with such a feature. Everywhere online I look that people discuss this, many people confidently assume that framerate interpolation and gaming don’t mix, but Nvidia’s DLSS 3 and Samsung’s Game Motion Plus clearly prove otherwise and I really hope LG can find a way to adopt something similar.
Yep, motion fidelity is my biggest complaint with LG Oleds. They get so much else right.
Right! I think part of it is just the AV nerd tendency to never be able to unsee something, lol. The moment I got unaccustomed to judder I notice it a lot more even on LCD panels now.
So I have read in multiple reviews that OLED’s exhibit judder with 30fps content as the pixel response time is so much faster, is it really noticable?
Since OLEDs are sample and hold displays, I find the 30fps judder a positive - you get a crisper image in motion more similar to how a CRT looks at any fps (including 30).
While 60fps is of course more preferable for a number of reasons, sometimes 30fps can just look more crisp in motion since at 60 on a sample and hold display the image becomes very smeary.
Techniques that strobe the display, like black frame insertion, help though.
Surely 30fps judder is like having poor frame pacing at all time when playing that content, how is that giving you a crisper image?
This makes no sense, 30fps should be more smeary on the same screen than 60fps in motion.