By judder I assumed you meant you get a double image effect where you can more clearly see each frame since you specifically mentioned better response time. Nothing to do with the frame pacing - surely that’s down to the game not the TV?
Listen to this entire section at the Timeskip, very informative and it answers your question:
60fps is more smeary because, per second, your eyes will witness more ghosting as the sample and hold display switches between 60 frames instead of 30. At 30 the frames stay on the screen for longer before each refresh, so you get clearer motion resolution. It’s due to the way sample and hold displays refresh.
Whether you prefer it or not comes down to personal preference, but personally, as said earlier, the judder you heard about (as a result of faster response times on sample and hold) actually means the motion resolution is better! So no it’s likely not an issue unless you prefer the ghosting you might be used to seeing on modern screens in motion.
By “clearer” motion resolution I mean each frame that your eyes witness exhibits less smearing and ghosting. A CRT is, as you know, the gold standard because every frame while the screen is moving remains crisp as if you took a photo of a modern display displaying a non-moving scene (eg if you paused Sonic the Hedgehog)
I don’t have first hand experience of viewing content on an OLED outside of some TV at a friends house and have not found a definition of how the judder actually effects the image, only seen it mentioned on Rtings and HDTVtest reviews. My presumption was that it created a bad frame pacing effect but it actually seems like it creates a double image? Either way that doesnt’ sound great and along with burn-in is still putting me off from pulling the trigger on an OLED.
That DF video says 60fps is less smeary than 30fps. For the sake of this discussion lets say your are outputting at 60hz. 30fps content isnt switching the display to that mode, it is still refreshing at 60hz with each frame displayed twice instead of a brand new unique frame every refresh.
So at 30fps the image isn’t held for longer before each refresh, it’s repeated twice hence why the double image or as I think I now understand it judder occurs, with the motion resolution being worse than 60fps.
The double image thing really isn’t bad. 30fps on a CRT looks like that if you try to follow the scenery with your eyes while the image is moving, and on an OLED like the Switch or my laptop it’s similar but with a bit of ghosting.
Alex says it but John points out that on an OLED 30fps gives you a double image effect, which he said he prefers over the smeary 60fps on a sample and hold display.
With an OLED you can just use BFI anyway, no need to worry about smear when it strobes the screen to reduce it entirely.
Problem is it depends on your definition of motion resolution. So when the image is still, it’s perfect motion resolution. It looks like native, you can see all the details. But then when it moves on sample and hold you get all that ghosting which effectively makes it look far lower resolution. The “double image effect” technically gives you higher perceived motion resolution because you can see detail in each frame. You’re just going to have to believe me on this one
Of course, whether you prefer it is going to come down to personal preference, you might hate it! So if you can try to go hands on with 30fps and 60fps games on the Switch OLED, or a friend’s OLED TV or something. You’ll definitely notice it.
To me motion resolution isn’t how an image resolves on a still frame, it’s all about how much detail is preserved in movement. A still image isnt in motion, it doesnt count!
I use BFI on my curent non OLED screen but unless things have improved that gives it own weird double image effect when dialled up to max (and really strains my eyes) and I dont think anything outside of the more recent QD-OLED’s have bright enough screens for me to play on higher setings, it’s just too dark.
As you say it seems like it comes down to personal preference and if you notice or are bothered by how things look, I should really take a console round to someone’s place one day and see how things look. Really interesting info though, thanks for your input.
Yeah, my bad, I meant “when an image is still, it’s perfect resolution”. But when it moves on sample and hold that resolution is compromised due to the ghosting transition between frames. And for some reason at 30fps, even though it’s a less fluid image, you can see more a bit more detail in each frame. It’s weird and I didn’t notice it until recently…
Based on your current setup definitely wait it out until you can see it for yourself on an OLED or something for sure.
I would say it is much more prominent with larger screen sizes and after getting more used to playing most 60 fps games with BFI (which definitely has improved, on C1 it is awesome) or on a CRT. I still get used to the judder and can get immersed in my 30 fps console games fine after a couple minutes but with new consoles it motivates me to pretty much never choose fidelity mode over performance.