Mattel Intellivision [OT]

After the success of their handheld sports games in the late '70s, toy giant Mattel was preparing the release their first game console. The Intellivision was test marketed in California in 1979, and given a full North American release in 1980. After that, it saw release in Europe, South America, Japan, and Oceania. From what I gather, the InTV ended up in second place in the first major console war behind Atari but ahead of the Odyssey2/Videopac and Bally Professional Arcade/Astrocade.


  • In terms of hardware, it can claim a few firsts: technically it was the first console to have a 16-bit processor.

As far as I can tell, it introduced the directional pad (Nintendo’s cross-shaped d-pad originated on Game & Watch and was later) and the numeric keypad/overlay type controller. It definitely isn’t the most comfortable controller but at the time I didn’t mind as much.

It was the first console to have downloadable games and a subscription service. Its PlayCable service started in 1981. Ralph Baer had thought of the idea many years earlier for the original Odyssey but the cable companies weren’t interested at the time.

  • On the marketing front, it began the trend of bashing the competition in ads, and it had celebrity endorsements. Commercials with George Plimpton made comparisons with similar games on the Atari VCS.

  • It introduced officially licensed sports video games in 1980. Major League Baseball came first (it also became the best selling game on the system). It was followed by NHL, NFL, NASL, PGA and NBA games.
    mlb screen

  • Also, World Series Major League Baseball had a save function in 1983, if you had the Entertainment Computer System add on. For consoles, this predates the Famicom Disk System and the Epoch Super Cassette Vision’s battery backup.

  • It’s common practice today for movie licensed games to be in development at the same time as the movies themselves. I’m pretty sure 1982’s TRON Deadly Discs was the first game to do this. This also happens to be one of my favourite games of all time so I’m curious what happened to its main designer, Steve Sents. Anyone know?
    tron dd

  • Given the advantage over the 2600 of having a keypad for a standard controller, the Intellivision did a good job of having more than just fast-paced arcade style games with one or two play buttons. It also had a slower processor than the 2600 so that also steered it towards complex games over speedy games.

The strategy/simulation game Utopia in 1981 was an ancestor to games like Sim City.
utopia intv

It had the first 3d dungeon crawler console RPG: Tom Loughry’s Advanced Dungeons & Dragons: The Treasure of Tarmin in 1983. This was amazing at the time and still holds up well for a quick RPG fix.
tarmin overlay

For turn-based RPGs on console, it does seem to have been beaten to the market by Dragonstomper (another impressive game) on Supercharger but that didn’t have the same visual wow factor.

The Famicom/NES often hogs all the credit for moving home gaming past just arcade games and offering more “home experiences” but even two years after launch day in Japan it was lacking simulation, action-adventure, and roleplaying games. The Intellivision had these genres (although certainly not to the extent personal computers did) so it deserves to share some credit, especially in the console sphere.

  • The Intellivision had a relatively large number of women development staff (usually on graphics but some on design). There isn’t enough information on every developer to say for sure but the percentage seems higher to me than any other first-party from the '80s. Connie Goldman, Julie Hoshizaki, Monique Lujan-Bakerink, Ji Wen Tsao, Peggi Decarli, Minchau Tran, Karen Nugent, Donna Fisher were all involved in making InTV games for Mattel.

Some other cool games:

Demon Attack (that epic boss fight!)

Burger Time - Ingame

Beauty and the Beast

Lock 'n Chase

Tower of Doom

Duncan’s Thin Ice


Q-Bert - Ingame


AD&D: Cloudy Mountain
Adventure(AD&D-Cloudy Mountain)_2

Space Hawk


Night Stalker

Please correct me if anything’s incorrect. And check out for more info.

1 Like

I run an AV modded Tandyvision. Wood grain quality*

I’ve kinda wanted one just so I could get the Tron games.

That is probably the most epic OT ever written about intellivision on the internet. Amazing work!!!

I had no idea about the downloadable game service or anything.

Wonderful ot! My dad had an intellivision when I was really young and I remember playing some skiing game all the time. Unfortunately when I got my NES I don’t remember ever touching the intellivision again.

I’m betting this thread will beat the wonderswan. Who wants in?

1 Like

I actually had one for a while, not sure where it got off to. It was the Intellivision 2, which was the smaller hardware revision released in 1983. There was actually a ton of fun games on this, and I wish I still had it to revisit. I remember tracking down a copy of Utopia, then printing off the overlay for the controllers since the game was impossible to play without it.

I also had the IntelliVoice add on, which had the Wood/Gold aesthetic of the original, so it looked really wonky sticking out of my Intellivision 2. Bomb Squad was my favourite game on the system, it required the Intellivoice. Basically the game would give you instructions on how to disarm the bomb, and you had to follow them within the time limit. I remember one of the voices always freaking out “They won’t do it in time!”

I played a LOT of Tron: Deadly Discs. That game was so much fun in 2-player.

Does the intellivision output in composite? Or is it RF only? I guess it’s too much to hope for RGB?

Actually it does full 4k with hdr 10.

Shoot, I actually have one of these somewhere in storage but I have never even plugged it in!

Thanks! The skiing game was imaginatively called Skiing.

I was in the minority of favouring the Intellivision over the 2600 back in the day but now I prefer the 2600 overall. My childhood self would be shocked. Both are great in different ways, though. Demon Attack and Deadly Discs are definitely better on InTV.

The disc thing is decent. Not anywhere near as good as a dpad but vastly superior to the colecovision (and SG1000) sticks. Atari stick kinda works for what it is as a chunky tank.

I’m just discovering this system. It has some very good games that still stand up to repeated play today!

Case Study 1: Chip Shot Super Pro Golf

Wow. It’s actually quite amazing that a golf game this fully-featured and gameplay-rich/deep existed in back 1987 for a machine with “1980” specs. My mid is kind of blown. I’m playing it using the freeIntv RetroArch core.

  • 1 or 2 player
  • 5 pre-built 19-hole golf courses
  • accurate ball physics
  • realistic wind signified by pin flag movement
  • green slopes (one slope for whole of green)
  • randomisation of course elements (slopes/trees/wind) on each play
  • three different types of trees with different effects on your ball
  • course designer, select from 99 holes
  • good controls
  • good power meter

The only things I kind of wish it did would be to auto set direction (point towards the hole) and club (for distance to hole) after each shot. And maybe multiple slopes on a green.

I love videogame golf. Glad to see a good installment of the sport on such ancient hardware.

1 Like

My first console was the Intellivision, got it Christmas morning and remember being excited/disappointed that it was the vanilla Sears version. At the time I thought my parents were cheap asses, but I got over it when I started playing the games.

Some of my favorites that i owned were:

Night Stalker
Demon Attack
Burger Time
Space Armada
Triple Action
Star Strike
Tron Deadly Discs
Dragonfire… This being the one I purchased for the first time with my own money.

The system and games are really cheap, not sure why i haven’t jumped back in again. Maybe this is one console best left in my memories.

SO! New Intellivision announced, expected 10 Oct 2020.

Looks like Intellivision + Wii Remote + Dreamcast VMU

Yep. There’s a dedicated thread for it here too:

Intellivision homebrew has been pretty crazy in recent years. For 1979 console hardware, it has been pushed farther than I thought possible.


Quite amazing. Looks better than pretty much every game on the next gen of hardware (Colecovision/MSX/C64) and like mid Famicom even.