Which Famicom model do you have?
it’s so great! the manual & art is amazing, it’s like extra stuff for zelda, metroid, kid icarus & so many classics. i’m still searching for ones that brought extra stickers with them, such a cool bonus!
i’m not sure! ill have to check; i nabbed it a few years back off an ebay seller from japan that assured me the belt/etc on the FDS was recently redone
again though, really solid composite colors/etc and the FDS audio really shines, even moreso than my N8 everdrive emulated on my NES. @D.Lo was right, it’s amazing
Sounds like a Sharp Twin Famicom!
I discovered the same thing with regards to audio, I got an FDS key and it’s vastly superior to playing the same game on my (non-Pro) N8 everdrive.
silly question, but: if i’m playing off an everdrive on a famicom + disk system, as long as the roms are proper, i should get the full range of sound, yeah?
there’s been some fan translations in recent years, plus i wanna explore the library more fully before going in on the ones i want!
Summary
everyone pls hold off on buying too many FDS games until i’m done, prices seem okay for now but lets not discuss it too much ![]()
You mean a Disk System RAM adapter and FDSStick? That’s essentially perfect.
If Everdrive cart on a Famicom directly, it emulates the FDS sound channels, and it’s not quite perfect. It used to be garbage but was re-written a few years ago and now sounds fine, but it is still noticeably different from real hardware.
it’s an actual famicom + legit disk system & RAM adapter, yeah!
and okay, good to know - ill keep going after FDS games and use the real audio where i can, only compromises might be for fan translations then
I could do with an FDSStick, since my Twin Famicom died and I sold it off I’m left with a RAM Adapter and an AV Famicom, but not sure if I want to just get an FDS now, or just run my games off the FDSStick instead.
actively planning a party over here for the night of october 17th, because midnight makes when the NES turns 40 ![]()
we’ll see who shows - the plan is, have some drinks, flip through old nintendo powers (pak watch gives some popular bangers for the crowd) and just go around playing whatever us old heads recall or younger folk recognize/wanna hit up. should be a good time, even if i moved away from a lotta said old heads that would’ve been down to join ![]()
Summary
secret hope is that i get the fan made russian roulette game going with a few zappers & channel deer hunter after folks get a bit tipsy & feel bold enough, haha
What a great idea!
The illegal colours look great in these games, I wish the dot crawl from the nes/Fami could be improved for CRT users, I’d be happy to stick to composite then.
That kirby sky!
Hmm, so ‘illegal’ meaning outside of the NTSC broadcast standards, and driving the voltage on output harder. Something that has been lost with analogue composite to digital converters hence all the purple Mario sky.
I figured the additional palettes on RGB kits that emulated it did a pretty good job, I have left my NESRGB on ‘improved’ forever basically, but I guess that’s not via composite.
Recently discovered that Japanese game magazine Famitsu had charts that not only tracked the best-selling games in Japan, but the US as well, as far back as 1986. It’s because of this is why this might be the most direct source we publicly have in regards to getting some idea as to what NES games were more successful than others in the US, as such data is hard to come across otherwise.
I’ll start it off with the first chart, published in Famitsu’s first issue from June 20, 1986. This is presumably the US’s best-selling games for the week of June 6:
Mario is unsurprisingly at the top. But beyond this, at this point, it seems that Kung Fu and Baseball were top-hit sellers in particular. Then at the bottom you have Tennis and Wrecking Crew, which sold quite a bit, but evidently don’t seem to capture the public’s attention as much as Kung Fu does.
Famicom games only cost $25-30 back then? I would’ve guessed they were more expensive.
What were they priced at in the United States? SNES and Genesis games were 60 bucks, give or take. So I just assumed it was a similar price for NES games.
The great thing with prices is we can see in old catalogues, here’s Sears 1988
So basically $30-40.
Yeah Famicom games were cheaper if nothing else due to lower licensing fees and being able to manufacture your own carts.
If you’re referring to the chart I posted, I have to assume that’s American currency and now Japanese, because it uses the dollar signs.
Ah yeah I was just replying to Peltz regarding US prices in the era. Basically confirming those reported in Japan.
And now, the 25 most charted NES games on Famitsu’s US best-seller charts from 1986-1990:
Super Mario Bros. 2 - 44
The Legend of Zelda - 43
Super Mario Bros. - 39
Tecmo Bowl - 31
Ninja Gaiden - 30
Golf - 29
Excitebike - 28
Punch-Out!! - 28
Kung Fu - 26
10-Yard Fight - 25
Tetris - 24
Metroid - 20
Dragon Warrior - 19
Zelda II: The Adventure of Link - 18
Marble Madness - 18
Ghosts 'n Goblins - 17
Kid Icarus - 17
Top Gun - 17
Gradius - 16
Castlevania - 16
Rad Racer - 16
Strider - 16
Tennis - 15
Commando - 14
Super Mario Bros. 3 - 14
Sounds like the new NESRGB v5 might do true Fami/NES non-standard NTSC colours (like stock composite) but in S-Video, older models had S-Video encoded from RGB :o I’m hoping this means no dot crawl!




