It looked like a splinter cell clone but it kind of felt like Armed & Dangerous on the original Xbox. The map was a Zerg nest and you could choose from a few units. The ghost story apparently was used in part to make the dlc for start craft 2.
I think what killed the game was the level of polish Blizzard demands and it wasn’t made in house. Couple that with the new generation was only a short time away.
For me that unreleased game that hurt the most was True Fantasy Live Online. Level 5 was quickly becoming one of my favorite devs and I really thought a mmo on the Xbox would have been amazing.