Can anyone recommend a reasonably priced and competent SCART switcher that is still available?, I’ve done a bit of research and most of the budget alternatives that aren’t complete garbage aren’t available anymore.
I have six consoles connected via RGB five of which are CSYNC and the PS2 is sync on luma.
I heard these are okay. Not really budget compared to the bandridge people recommend but you don’t need to have to worry about modding it to sort out any issues it might have.
Just to add to this, this is known as Anamorphic widescreen. A lot of Widescreen DVDs did this as well.The idea was to still work in the 480p space with out losing pixels to the black area above and below, since a widescreen hd resolution wasn’t established yet for the home market. There were some model Trinitron 4:3 crts that had an enhanced mode for 16:9 content. I don’t remember what it did off the top of my head, but it definitely made 16:9 movies look sharper on the tv than with it off. If I remember right, it focused all the scanlines into a 16:9 configuration on the tv, but I could be remembering what it did wrong. I had (well I still have it, its in my basement waiting for the day I can have it set up again) a 27inch Trinitron with this.
Right, thanks for the more precise lingo. To make my post more simple: anamorphic widescreen output that is forced into letterbox mode on a 4:3 CRT is higher res than straight letterbox.
I just bought an SNES 1-chip randomly on impulse. The shell just looked so pristine and I have always been curious about how big a difference it would make on my SNES games.
It was 90 bucks… kind of steep. But lord knows I’ve spent more than that on GCN cables just for better IQ, so I feel like due to cosmetic condition, it was somewhat justified?
That’s what I figured. The iq of my SNES is soft, and I don’t mind it too much, but I kinda sorta do? Softness kind of has its appeal in some ways, but a crystal clear image is hard to compete with.
I noticed a difference with mine as well. Although I now have the horizontal banding(?) Basically on a dark background a lighter colored sprite will project a lighter stripe horizontally across the screen to the right of the sprite. It’s like this (RetroRGB link) but horizontal instead of vertical. I haven’t looked into it too much, actually for this post is the most I’ve looked into it, lol. I usually use a SD2SNES so that’s interesting Bob mentions that. Whenever I get the chance to hook up my SNES again I’ll have to do some testing to compared against og carts.
I feel you can make an image softer with TV settings/choices but you aren’t going to be able to sharpen a picture more then the console itself is outputting, so it can be the best option to target the “cleanest” output you can then modify that to your liking.
Talking about the “ghosting” effect? That is something else a SNES can have that is separate from the vertical white line. People have “fixed” that by replacing the c11 capacitor but that may raise problems in other games iirc.
@ShinJohnpv@apathetic Thanks! Yeah, I was thinking it might be a capacitor issue. It’s not very obvious, but I notice it on underground Mario levels. I moved recently and haven’t even played any of my consoles in about 6 weeks so I’m fine waiting a while longer before I decide if I want to do something.
Interesting since I thought it was more of an issue with light background stuff, and that is how it presents on mine. Like say, Nimbus land in SMRPG or the first level in the Donut Plains are good places that I can always see it.
The SNES I am replacing has the verticle line issue that is similar in severity to the middle image. But it’s very minor and not something that I can notice in anything other than black scenes/screens.
Anyone got an recommendations for a component switch? I don’t need the 8 in 2 out that the gcompsw offers and was hoping there would be a good lower priced solution that I would only ever use on the fv310 I just got.