Enjoying some Panzer Dragon Saga on the Saturn tonight with s-video through the Framemeister, a few screens with scanlines on and off. Also, after about 2 1/2 months with the Framemeister I think that I can safely say that I’m leaning towards getting a RetroTink 5x now. The Framemeister is still a great device but the 240/480 resolution switch is just too jarring.
Now I’ve run into another odd issue. Suddenly my Turbo Duo (the same one I’ve been using to post the TG-16 and PCE pics above) will not play audio through my Framemeister and sound system unless I do a “system restart”/full power reboot on my TV, issue started about three days ago. After repeatedly reseating all cables for both the Duo and powering off the Framemeister it kept occurring until I tried rebooting the TV itself. I now have to reboot my TV about once a day if I’m going to use my Duo with the Framemeister and hear audio, this doesn’t happen with my Saturn though (still the only other system I’m currently using with it). Anybody here ever encounter something like this with their Framemeister or other upscaling device or hear of this at all before?
Just to come back to this, I’ve been going down the Wii 480p rabbit hole again and I’m noticing that this must be the deflicker filter in action/inaction, people have been patching it out for Wii games (oddly on for most 480p games I think, although needed for games that are 6-bit/dithered)
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Patched:
I don’t know if you could force it to be on for your 480p output but maybe you could get that soft look back.
Seems some GC games kept the filter on in 480p also, I’m not sure to what extent but your 480p Tales VGA pic looks a lot like those PS2 games that had no filter (Tekken Tag JPN, RRV etc) at least on the main character model
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Patched:
Interestingly enough the filter was kept on for the PAL version of Twilight Princess Wii in 480p but not on the NTSC releases
Yeah most newest Wii homebrew launchers for Wii and gamecube games apply this automatically. Here is a good article on it: Wii 480p Video Bug Discovered! | RetroRGB
Interestingly enough, Extrems said the ‘480p SDK bug’ didn’t affect certain Wii models mine is a CPU-50, having tried the fixes when they dropped a few years ago I didn’t notice any change.
Yeah, Nintendont has the option. I’ve been using one of the builds of USBLoaderGX that also has the option for Wii Games. It seems it’s varied which games will turn the deflicker on/off originally in 480p. The deflicker/copy filter implementation itself seems varied between games too, I read some games intentionally implement it in 480p and so turning it off doesn’t always work as in Resi4 where it will reveal dithering.
Away from forums and boards for the longest time (for years, really) but not from gaming and retrogaming, I thought to get back on here as I believe this is the only place where I could find an answer to my question (on top of getting the chance to say hello again to some old friends ).
Basically, my Nintendo Switch’s getting ALOT of usage these days, especially thanks to retro compilations - such as Capcom Arcade Stadium, Fighting Collection, ACA NeoGeo, Arcade Archives… - but it strikes me that almost none of them comes with scanline filters that just work out of the box, on my 1080p monitors.
Some of them do - Capcom Fighting Collection is probably the best so far, followed up by SEGA Ages and Ratalaika Games’ ports, such as the recent Avenging Spirit - while others don’t - Johnny Turbo and both Capcom Arcade Stadium produce uneven horizontal artifacts at whatever screen size and type I pick up - and some others - mainly ACA NeoGeo and Arcade Archives - do kinda work, at the cost of considerably reducing the screen size (not a big deal on massive TVs, that becomes a little underwhelming on a 24/27" display).
Now, since I’m considering to upgrade one of my gaming PC monitors, could anyone point me to the right direction? Would a 4K display solve my issue? Would a 1440p one be more appropriate (I’m thinking about setting the console to 720p resolution and let the monitor 2x it)? Or maybe is it just a matter of getting a 1080p monitor with a better scaler (all my AOC and Asus panels don’t really shine in that regard)?
Of course I’d love to still be able to enjoy all the 1080p/current gen contents on it - so I wouldn’t trade my current setup for something that made ACA NeoGeo Garou look good, but Mario Kart 8 lose all its appeal - so I’m open to all kinds of suggestions.
I honestly don’t think this is an issue with your monitors that can be solved on the hardware side. It’s a software issue - sometimes the developers really don’t know how to make scanlines look correct and they’re scaled unevenly at the framebuffer level.
You can test this by trying the Switch in portable mode - if the scanlines look wrong there on its built-in 720p screen, they won’t magically look correct by putting the system in 720p mode for a 4k screen or a 1440p screen.
My honest advice is to simply get the best screen within your budget without trying to “solve” for this particular issue. A ton of developers just don’t really know what they’re doing when it comes to CRT filters.
The amount of games with scanline filters hat would look good in 720p mode on a 4k screen, but bad in 1080p mode are probably not worth worrying about (in fact, you may find the answer is zero games altogether after running the portable mode test I mentioned above).