I thought this was because cheaper and lower grade sets had a much lower TVL and therefore less prominent or non visable scanlines? The mask type can also play a large part in how they appear too.
I dont think anyone with half a clue thinks they are “meant” to appear that sharp, that’s just how a digital signal on a fixed pixel grid looks. There of plenty of very capable CRT shaders out there, you can appromitate any display you want if you know what you are doing.
Here’s some pictures of Stitch: Experiment 626 for the PS2. Mentioned this in another thread but this is one of a small few of PS2 games that run at 240p that isn’t some sort of retro collection, the only other I’m aware of is ICO
Yeah I guess it’s like that for all of Gen 6, PS2 seems unique for having the couple 240p games it does. I know Xbox is seemingly incapable of 240p and Gamecube only games that use 240p are retro collections afiak, were there any Gamecube original 240p titles anyone knows of? I know I played Tony Hawk Pro Skater 3 on Gamecube recently and noticed they compressed all fmv video to 240p on the gamecube version in order to save disc space
Castlevania: Symphony Of The Night [Sony PlayStation]
Sony - PlayStation 2
JVC - TM-H1950C Color Video Monitor
Sony - PlayStation 2 Official Component Cable
Fatal Fury: Battle Archives 2 - Real Bout: Fatal Fury Special [Sony PlayStation 2]
Sony - PlayStation 2
JVC - TM-H1950C Color Video Monitor
Sony - PlayStation 2 Component AV Cable (SCPH-10100U)
World Heores: Anthology - World Heroes: Perfect [Sony PlayStation 2]
Sony - PlayStation 2
JVC - TM-H1950C Color Video Monitor
Sony - PlayStation 2 Component AV Cable (SCPH-10100U)