Probably. If you think about it, it makes sense that the images are so small on today’s monitors. If you can, try changing your PC’s resolution to 480p and navigating back to it to see how your monitor handles the scaling vs. windows.
Thanks! I’ll be running an RGB interface before the emotia soon and hopefully can sharpen it up even more.
Looks like there is almost no pixelized staircasing at all. Very cool.
It must look like the sprites are perfectly smooth in person. I love when 240p looks almost high-res like that.
After getting my crt hooked up, I was trying to get the best pics I could, but the combination between dimming picture and my phone didn’t work out quite that great. Still it was interesting to see how sprites look when 320x240 is windowboxed in 480p.
I’ll have to dig my N64 out and give this another look, but it’ll require my ossc since I don’t have any native displays anymore. ![]()
I was playing through Symphony of the Night and while I was navigating the inventory it occurred to me just how awesome all of the tiny inventory icons are. There’s such a small amount of visual info available but these sprites speak volumes. I wanted to share these and see if anyone else had some cool tiny sprites to share.
This is the type of thing you see in a ton of GBA games. Lot’s of tiny inventory sprites with tons of detail somehow. It’s really cool to see. I don’t have any photos handy but I’ll see if I can grab a few.
Very cool!
The magic of well placed pixels and your brain doing the work.
Exactly. Seeing old games work within the smallest imaginable resolution and color constraints is like reading a haiku - the inherent limitations of the medium is what breeds so much creativity and cleverness.
Still, the stuff @Danexmurder is even lower res than what I posted. Each sprite is just like 10 or so pixels tall. Just insane. And still 100% clear visually what is intended by the artist.
And not only is it functional, it’s actually stylish and cool looking and not just some stick figure stuff. Wild.
Super cool.
No u!
Kof2002 PS2 downscale
Not played this in a long while and I forgot how good the stage transitions are
I’m trying to remember this right.
Sony introduces aperture grille, others compete with slot mask and shadow mask becomes almost exclusive to PC displays?
I don’t really know but then I’ve not seen triad shadow mask in a consumer set, only PVMs and PC CRTs. I would be interested to hear if anybody has!
More KoF2002 - PS2 240p downscale - Ikegami TM10-17
Huntdown has an Elevator Action-y feel.
Great shots
I was getting the same vibe from it. Supposed to be out today but not available on the steam store yet



































