A shutter speed of 1/30 second will capture both fields. Might still see some ‘saw-toothing’ on fast moving scenes though
I see now why 1/60 makes it look like 240p. I’ll try 1/30
Cheers! Don’t seem to have that option on the app I use for iPhone with slow shutter speed but maybe 1/8 will work fine
IIRC you need to use a custom camera app to get 1/30 most are free to try but paid
I was using “Slow Shutter”, I’ll check out alternatives as that one didn’t have 1/30!
Guilty Gear X on the Dreamcast. it astonishing how crisp it is, not a speck of aliasing. I couldn’t quite capture it on camera unfortunately
Yeah this game looks fantastic in 480i, I think we both tried this at 240p, and at least for me, it’s not as good. Check out Heavenly Guardian on PS2, another 2D game that looks great at 480i.
I’ve actually never tried GGXX AC in 480i. Always been running it in 240p and I always thought it looked off
I accidentally ran my non-hex edited version of Fist of the North Star which looks very similar and it also looked amazing. I think the conclusion to draw here is that ArcSys didn’t do a simple upscale to 480i/p, because I’m pretty sure the arcade versions of these games ran at 240p right?
I think FotNS runs on Atomiswave and is 480i/p like Naomi.
I found this, looks like the GGX sprites are drawn at a higher resolution.
I didn’t realize they were areleased originally on Atomiswave (I think the first was released on PS1). I don’t even think I have the Atomiswave DC port of FotNS, I should get that one day (but my DC has decided to die on me ugh)
Is Guilty Gear X and X2 supposed to be played at 480p?
I’m starting to think so. They’re on the Naomi and Atomiswave which both support 31 kHz
I’ll try to take comparison shots of 240p Vs 480i this weekend
480i has that anime on DVD vibe
it’s hard to capture on camera but it basically looks as crisp as something like BlazBlue or something. really looks like that next gen of anime fighters and not something that came out in 2002. not a dot of aliasing, though there might be some antialiasing feature enabled by default
the scanlines don’t even line up properly, you can see some facial features obscured so I’m convinced these games were never meant to be seen in 240p
Ryo’s nightmare sequence look like a Caravaggio painting.
There’s art assets in Shenmue that make use of the deflicker filter. Always thought the sky looks incredibly low res in 480p but it blends at 480i, so very impressive. Subtitle text has the weirdest outline that only works in 480i.
Found a 4:3 code for Donkey Kong Country Returns and this is the best I’ve ever seen this game looks. I’ve played it via 480p on the Wii and 1080p upscaled by the Wii U and was never quite satisfied with how it looked
With the deflicker filter I think I like how it looks even better than Tropical Freeze, though I’ll be playing that soon to be sure of this feeling. Very hard to capture how crisp it is on camera unfortunately



















