Nah, Arcade Archive’s cool! For a low price and a consistent release schedule, you get ever-reliable packages that include the baseline features every rereleases old game should stand to have and leaderboards against a truly worldwide audience, and not just a crusty decades-old forum thread with a dozen of inflated scores.
And while they’re not as fancy as the likes of M2’s, many Arcade Archives actually have subtle tweaks and added value that shows the people behind these releases know their shit.
-ACA Zero Team is the original version. This one is not playable in MAME as they still have yet to break the copy protection - all the playable variants are jank clones on inferiour hardware.
-ACA Omega Fighter is emulated perfectly while it still has glitches in MAME.
-Some games that are counterstopabble in their original form (like Strahl) have their ACA release keep a counter of the real score in the background so that the leaderboards remain viable.
-ACA Gradius III comes wilth a full suite of training features.
-Their e-manuals are actually helpful, accurately explaining mechanics and items. The one for Raiden even mentions the obscure fact that the level of dynamic difficulty is determined by which attract mode you insert your first coin at, which is a mechanic only a handful of Japanese pro players were aware of.
-Some other releases have minor enhancements. You can reduce the hitbox in Trigon, the aforementioned Raiden lets you start on loop 2/3/4 etc difficulties as well as set the starting dynamic difficulty without having to wait through the attract mode. This week’s release of Raimais fixes a glitch that made the secret ending impossible to unlock legitimately, etc.
I will however concede their filters are indeed dogshit. Which is strange because they actually have a good scanline solution already but only a minority of ACA releases use it (Here’s how Atomic Robo Kid looks like with 100% sharp scanlines for those curious).