I’m really looking forward to this… And super jealous of that EU collector’s edition!
I’m feeling sort of excited, but not as much as some here. I wish this were more of a ALBW situation - a sequel in the same world with a twist.
A genuine remake feels a bit too close to what was already perfection. I’m not saying that’s a totally bad thing - it allows new generations of fans to experience the game. I just think they’ve already shown that they could both honor a previous Zelda game and distinguish it simultaneously in ALBW, and that it’s a superior approach to what they’re aiming to do here.
That would be really amazing. I have tried a few times to get into the original LA, and I’m hoping this is my opportunity to really get into it and enjoy it.
This is exactly what I feel about it. Game was so tight and complete that I even thought the DX additions were unneeded. Still, like you said, that doesn’t mean it’s a bad thing.
Also as a side note, the art style is fine and I will enjoy it, but what would have really got me is looking like the opening and ending cutscene. That animated cartoon look. I do hope they fix the FPS problem since there is no reason it shouldn’t run at a constant 60.
I think a good feeling 30fps is the best we can hope for right now. They’re really focused on post processing effects in this game for some reason.
It’s odd because (sorry to bring it up again) ALBW was 60fps in stock 3DS hardware with 3D enabled (doubling the rendering load) and still looked amazing considering the huge amount of constraints.
Halving the framerate on a much more capable device just seems like they’ve shifted priorities. I’m not saying it’s wrong or right - the art style is very cool. I’m just saying it’s definitely a very different emphasis.
Knowing me, I’ll buy it eventually. But, barring the unforeseen, I won’t rush out to grab it immediately this year given my backlog.
The god damn big ass book with the “dreamers” edition has forced my hand. And the euro version is even nicer…
The 3DS uses a parallax barrier system for it’s 3D effect, so the refresh rate and frame rate are the same, regardless of what setting you use. It’s no extra rendering load for the system.
Enabling the 3D effect lowers the framerate and/or causes slowdown in tons of games. DOA Dimensions and Tekken go from 60fps in 2D to 30fps in 3D mode. It causes significant slowdown when enabled in Kirby Robobot and Pokémon X and Y battles too.
Enabling the 3D effect also removes any AA present in some titles in 2D mode. You can see this in games like OOT3D and MM3D. The producers of Zen Pinball said the 3DS isn’t powerful enough to handle both stereoscopic 3D and AA solutions at the same time.
So I assume the 3D effect does require a significant portion of the rendering budget. Maybe not double, but it’s certainly not “free.”
I was wrong about the framerate - looking at the Treehouse Live footage, it’s actually 60fps in interiors, where there’s less postprocessing and rendering load. I guess that’s set in stone, I can’t see the outdoor areas being 60.
Edit: Actually maybe it’s a double buffer v-sync, even in the interior sections the game can drop straight from 60 to 30 and then back up later (timeskip): https://youtu.be/LHwhTv-LdPY?t=353
It still has to render twice the resolution for each eye (the parallax barrier ensures the two 400 x 240 images are sent to your eyes, but it only renders one 400 x 240 image for 2D mode).
As Peltz mentions developers designed around it in different ways - some make sure it always renders the same load in 800 x 240 as it does in 400 x 240 so there’s no visible difference between the two modes, others target 400 x 240 leading to framerate drops in 3D (Labyrinth no Kanata, DoA Dimensions) with no difference to visual output, others design specifically for both modes where AA is used in 2D, or there’s better texture filtering, or a mixture of both.
Yes it’s 60 indoors, and it won’t change framerate, so either they’ll cap it or optimise. Lots of their games have huge optimisation toward release. Splatoon 2 and Mario Odyssey both jumped from 720p to 1080p.
My thoughts exactly.
Yeah, give them a chance. It’s not out yet.
Haha. True. I think the framerate is good evidence the game is running on Unreal 4 though (also Grezzo was hiring Unreal 4 specialists a few years ago) - and given Switch’s track record with the engine it’s less likely they’ll get it running at a locked 60 everywhere anyway if it really is Unreal 4.
It’ll probably be locked to 30 outdoors and 60 indoors (instead of the fluctuating 30 and 60 indoors) in the final build going from how much bandwidth-heavy post-processing is used. But I’ll try and remain hopeful otherwise.
Anyway, framerate is probably the least interesting thing to discuss about the game so apologises for sending the thread down that route. What does everything think of the inclusion of Amiibo support? I’d rather they didn’t.
I haven’t scanned an amiibo into a game in a long time. I thought we were mostly past it.
As long as it’s a cosmetic thing, I won’t mind. I am certainly done with buying the figurines.
I’ve been tempted to buy the cards even though I own all the figures, just for easier scanning, but they’re a) not genuine () and b) actually pretty spendy.
I got a NFC writer thing just for the convenience.
Might as well not pay pirates just to access Mario Kart costumes etc!
Ah the Zorldo meme lives on!
That’s true. Is it easy to use?
Completely easy.
‘Powersaves’ it was called. Also allows backup of your own Amiibo data.