Namcot Collection/Namco Museum Archives (M2, B.B. Studio)

I finished Kai no Bouken! I went through each floor until 52, where there I used a warp to 59 (the final level).

What really surprised me was how much I enjoyed practically second playing it, while it is indeed a very challenging game the level design gives you plenty of room to stop, think, and experiment, since enemies tend to stay in their predetermined zones, and the game does a good job choreographing attacks and moving projectiles. I only remembered one instance of a leap of faith in the entire sixty main stages! I almost wish the game didn’t remove enemies from levels if you die from them!

Floor 49 was probably the hardest, mainly because you had to have very good timing and restraint with the jump button. It took me dozens of tries to be consistent enough to not either walk into the spikes or jump into the fireballs:

The special stages are great fun so far, and don’t mess around, introducing traps like spikes from the beginning. And there have been some neat variables like wind resistance. Pac-Man’s Inky and Mappy’s Goro have already made cameo appearances three floors in!

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