Download as soon as it was available and wrote down my thoughts lives.
-each package is $20 CAD individually or $55 for the full bundle.
-I bought one of the pack and Ghost & Goblins just popped up as a free DLC. Not sure how this all works?
-Screen setting: Raw, scanlines (with a bunch of filter), game on the screen of a 3D cabinet + scanlines
-Can rotate screen in any direction (good for tate)
-Screen filters: Scanlines, Scanlines RGB, blurry, blur+scanlines, curved screen, scanlines with curved screen,curved screen + rgb +scanlines
-games have whatever dips settings were on the original cabinet as options + game speed (5 settings from very slow to very fast, this can also be manipulated ingame)
-Options when booting up a game are normal play / score challenge / timed challenge (for the online contests)
-There are a lot of cabinet models and screen borders options
-can change between EN and JP roms with - button. If a game doesn’t have an EN room it’s whited out and asks you to switch to the JP rom instead of just defaulting to it, which is pretty dumb.
-don’t have all games so I can 100% confirm which is which but some games have a score attack (every shmup and fighting games) mode while beat em ups and strider have a time attack mode. I guess they thought nobody wanted to play Final Fight for score?
-All controls can be remapped, including interface stuff like inserting coins
-Done with talking about menus except for one final note: there’s a pop-up every time you enter a new menu. This is annoying as shit.
-Having played multiple games CPS1 and CPS2, there’s a subtle but definite jerky stutter (screen tearing?) whenever the screen scrolls. This is most obvious in Varth because of the wide playfield
I don’t remeber this from previous compilations where those games were featured, including those on Switch (like Street Fighter 30 and Capcom Beat em up bundle).
Having not played these games on their original format, I can’t speak authoritatively but they sound and play fine otherwise. Can’t measure it but I didn’t feel input lag was an issue.
-There’s something about a leaderboard currency called CAPSCO (that’s how it’s written in the French translation idk about english) you get for playing games with a bonus for completing, credits used, etc. Seems to be entirely for bragging rights.
There’s a achievements (called “Triumphs”) and a levelling system where you get additional border options, etc the more you play. I assume it’s time based because I “leveled-up” just by scrolling the menus.
-Settings are not always arcade default (so far I noticed Final Fight starts you at 3 lives)