NES/Famicom Appreciation Thread - Playing With Power, Then and Now

How big is that crt?

66cm screen and 38kg weight according to beoworld

All I know is it’s about as large an object as I can lift by myself… the trolley makes life a lot easier!

1 Like

It has a lean? It’s certainly a different look.

Yes, it’s adjustable. You can set it at a regular right angle too. I prefer it tilted backwards because I’m always looking down at the screen even if I’m sitting on the floor.

Love the clean setup with the TV on trolley. It inspires me to do something similar.

DuckTales is the next SNES port

3 Likes




I’m a sucker for novelty so thought I’d check out the Famicom 3D System with three supported games.

Highway Star and Famicom Grand Prix II: 3D Hot Rally are pretty good! Great use of 3D that helps with judging positioning of oncoming traffic.

But I can’t focus my eyes properly when playing Falsion, everything just looks out of focus. Oddly enough it’s fine when the game is static and paused, but in gameplay it’s very distracting and almost unplayable. Do I need to sit further away from the TV?

6 Likes

Hmm I’ll try sometime.
Falsion is probably the best actual game that supports 3D.

How does it compare to 3DS? How about Virtual Boy?

Worse than both but still impressive for the time period. The 3D in those two racing games was solid.

The overall image gets darker when you put the headset on. The headset itself doesn’t have any means of adjusting it to move the glasses closer to your eyes either.

Virtual Boy has a much cleaner image and you can adjust it to your eyes’ IPD. Games also have 3D depth options.

What about comfort level?

Yeah the Famicom/Mark III 3D is cool for the time but not on the level of Virtual Boy, lat alone 3DS. and New 3DS is the absolute king. I was wishing we’d get more of the Mark III/Master System 3D games ported to 3DS, but it was just a couple added in the physical releases, two of which were Japan only.

The glasses for Sega are inter compatible with the Famicom system too, and I’ve read 2010-era active shutter glasses for TVs can also be used in some cases. They’re just the classic left/right blanking.

1 Like

Won’t hurt your neck like a Virtual Boy, but positioning the thing on your head so you can see through the glasses in an optimal way is a pain. The glasses are quite far away from your eyes, so there’s a somewhat limited window to see through them!

It’s definitely a curio more than anything, I haven’t felt any need or want to go back to playing with it, but it’s nice to have it as some sort of forgotten peripheral.

I got a Joycard controller for my AV Famicom and with it comes a FUN FACT that doesn’t appear to be documented anywhere on the internet.

Some games infamously don’t work with any controller plugged into the Famicom,s expansion port for boring and esoteric technical reasons I don,t care to explain. Heavy Barrel USA appears to be one of them - an expansion port controller won’t work on the title screen. Buuuut if you use a regular controller to press start and get past the title screen, your expansion controller will work as it should once ingame.

… Or you could just play the Japanese version which has expansion controllers work on the title screen.

This doesn’t appear to be an universal bypass (I tried doinglike wise with Battletoads v. Double Dragon and it doesn’t work) but good to know, right?

I guess it’s not a supported use, running NES games via a converter.

Or do any fami games have issues?

People in this forum thread have listed both Japan-only and western releases with this issue.

Interesting, if you look at most of the Famicom only games that don’t work

Antarctic Adventure
Championship Lode Runner
Nuts and Milk
Mahjong

etc a lot are very early games that probably pre-dated any use of the port except for the keyboard.

Also Hyper Sports had a special controller, so t’s probably coded for that, similar to Arkanoid.

Ah, seems someone in the thread made this same point.

Famidaily, an attempt to document every game in the Famicom library, concluded yesterday:

Finally started Legend of Zelda on FDS, which I’m embarrassed to say I’ve always never tried to play, despite owning its rereleases in multiple forms (albeit these are the green cartridge versions)!

I’m having an absolute blast with it. The world’s compact nature relative to today’s open world games makes starting from the same central point each time a delight, a feeling the 3D N64 Zelda games managed to translate perfectly.

But I’m just shocked by how much freedom you have to approach even the boss fights, and the atmosphere the game has is surprisingly potent - love how you can hear the bosses as you approach their domain.

Currently done the first four dungeons and have been resisting the 250 rupees blue ring upgrade so far, but might have to cave in considering how difficult it’s becoming!


2 Likes

I was worried my Twin Famicom is dying as it was struggling to consistently read or write to Side B in games. For instance, Kid Icarus Side B wouldn’t boot at all, while Side B of Zelda would boot but not load saves. The disc drive/belt would making a low pitched constant sound for eternity, no error code spat out.

Found out that if I ejected the discs while the access light was shown, and reinsert them, it would then proceed to load just fine. And now it seems back to normal after dozens of half-failed loads.

Anyone got any idea what was going on there?


Also: your suggests for third party controllers most welcome. The Twin’s default D-Pads remind me of the much more recent Steam Deck: Terrible diagonals. Which slows you down in 2D games as you can’t turn as quickly or reliably.

what third party controllers are worth considering? I have the beautiful ASCII stick, but was looking at the Hudson Joycards. There seems to be the Joycard Sansui SSS which handles audio output via headphone too?