It’s likely Hori made the official controllers.
This site has a load of info on the Gamecube controller internals: GameCube Controller Internals Guide – The Controller Library
They say it was Mitsumi making them but also that Mitsumi later outsourced some parts as well.
I only just found this site… I was just saying in discord the other day that the smash cube pads had very different (imo much worse) feeling face buttons, and now i know why!
Brilliant! I stand corrected.
And wow, what a resource that site is!
This is a great resource, very interesting and explains why it’s still used for specific purposes today.
On a related note, I’m interested in playing some Wii N64 VC games with my GameCube controller again, it’s been a while but presumably Nintendo mapped the stick to translate better through software? I don’t remember it being the disaster that Wii U Virtual Console was where it was a real struggle to play games like Star Fox 64 proficiently using the GamePad.
Yes! Interestingly, the Gamecube Lodgenet controller on that site IS made by Hori!
I’ve been using a raphnet GameCube adapter to play Snowboard Kids and it’s been great. It works well if the game isn’t reliant on 6 face buttons (which is a actually a lot of games to be honest). What’s also cool is it has an inbuilt memory card which is super handy.
I know this is an odd request, but do you know if you can configure it so the cube dpad registers as n64 analog (a fixed pressure). Ive always wanted to try wave race 64 on a dpad and see if it’s possible to get good lap times, as the game seems to slow your speed as you turn with analog, very precisely. So a fixed pressure digital input should have less speed loss (and be almost impossible to control no doubt)
That’s interesting stuff, thanks for the link!
I’d like to see how a Retro Fighters controller does on that chart, is there a way for me to test it?
See this page: raphnet. - N64 adapter manager ROM
edit: alt software that runs on the N64 N64 Thumbstick Test Program - Nintendo 64 Forever
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this site has done the comparison for you
https://n64today.com/2019/05/27/tribute-64-controller-review/
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Official N64 Controller (good condition)
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Tribute 64 controller
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N64 Hori Pad Mini
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Brawler 64
If you post some instructions on how to do that I can give it a try over the weekend/Monday.
I think this is how you’d go about it raphnet. - Gamecube controller to N64 adapter guide
That page mentions stick with 50% threshold as being mappable to dpad, which i take to mean in something like mario 64, you’d never be able to sprint. In wave race you probably couldn’t turn as much as is needed. Im just curious really so dont waste too much of your time
Hey sorry I haven’t forgotten, just haven’t got around to doing it yet.
Been having my mind blown by Tsumi to Batsu (Sin & Punishment) over the last few days. Haven’t played it since its Wii Virtual Console debut but I really don’t remember it being this good, or this tightly designed. I sort of wrote it off after the sequel landed, but that game has too much Content to be as irresistably replayable as this.
What’s more impressive is just how good it looks coming off actual N64 hardware, there’s great lighting and effects work throughout the game, most scenes are packed with enemies and backgrounds are rarely a bore to look at.
The controls are also still very special indeed.
The final boss fight is also bananas. The entire Earth itself has a life bar if I remember correctly.
Can’t wait! Right now the furthest I’ve gotten on Normal difficulty on one continue is part-way through stage 2, I think, and I used up the rest of my credits fighting this big blob mutant monster on the train level. Never figured out how to beat it…
Wave Race Shindou Edition arrived today, spent my lunch playing through Hard and Expert with the Rumble Pak.
It’s really good stuff, you get a rumble kick every time you rev your engines at the starting line, but it’s the big waves where it really makes the difference, you can feel every landing which communicates a lot in courses with choppy waves where you’re maneuvering around obstacles and buoys whilst being thrown about a few times a second.
Due to technological limitations at the time the smaller waves don’t give you any feedback, this is really just a big opportunity for Nintendo to do something interesting with the game on the Switch, but I can’t really see an HD Rumble selection pak coming out given the Switch Lite gutted the highlight feature.
How’s the GCN game? I bet that one has decent rumble.
I actually own the GCN game but have never tried it . I need to change that.
I can’t remember much of the game itself which isn’t a good sign! And I played it before 64…
1080 Avalanche was probably a more successful effort from NSTC, I remember that one fondly.
That’s another one I need to check out. I definitely don’t own that one.
I actually own 1080 Avalanche and do like it quite a bit.