DS I’ve never needed grips for because the games don’t typically have demanding use of shoulder buttons, and no analogue stick to require more of a ‘brace’ to use well.
3DS is the first console I ever got a grip for because it made my hands ache. Games have full console style control requirements, but on a flat slab layout it just is not comfortable.
This is very true, it wasn’t until Aria of Sorrow where they laid down the foundation for the next three games.
But maybe they are probably more similar as a whole despite the the technical differences got round to playing Circle of the Moon this year but ended up stopping after a couple of hours - there wasn’t anything in there that I hadn’t played in the other games, even if the first area music is cracking. But I probably would have felt differently if I had picked it up as a launch title back in 2001.
Yeah it was still fresh at GBA launch. Only the second Metroid clone CV, and first on a handheld. Kinda scabby animation, but it was the among the best looking and sounding handheld games ever made at release, really (I mean technically PCE GT/Nomad had some pretty good looking games, but downscaled on those crappy old screens on giant chunky battery drinking handhelds etc).
Fun little original story and characters, good character designs, just solid. The card system was neat too, much more tight than the other ‘collectible’ junk in subsequent games.
The most annoying part was the double tap to run upgrade. You spend the whole second half of the game with a sore thumb from double tapping, and walking feels so slow after you can run.
Thanks for the link though, I should keep looking.
@D.Lo the main reason I’m looking is I like to play handhelds in bed prior to going to sleep and the DS family is top heavy when laying down. /first world problems
I can totally see how the double-tap running could be annoying, I remember the original GBA having a bit of a stiff D-Pad. It’s quite effortless on the Micro at least.
Nice! Would love to see photos of the polished lid, it looks like a bowl of water at certain angles.
I had the Konami New Love Plus+ Rinko version. Got it for a good price a few years ago. It was a white DSi LL but the custom lid just wasn’t that great. You lose the polished effect when it’s a busy piece of artwork - and I couldn’t really play it in public…so I gave it to a friend.
I’m trying to get a wine red DSi XL/LL in good condition. Every time I get a unit these days I end up returning it because the polished lid has noticeable scratches over it, which is odd since my blue DSi XL is almost a decade old, has been taken outside a lot, and only has very faint hairline scratches noticeable against direct light.
I ended up biting the bullet and picking up one of those later DSi revisions. Thankfully the previous owner has looked after it well.
It’s as good as I had hoped! The metallic finish feels really nice in the hands - similar to the insides of a DSi XL - but crucially the screens are of much higher quality than the launch window DSi units I’ve owned.
Much better viewing angles as you can see from the photos, and higher motion resolution. Of course, it’s not close to being as good as the XL, but it doesn’t have to be, and the viewing angles at least mean you can use it on a desk.
The D-Pad is also up there with the XL’s with clicky feedback on all eight directions. I don’t have enough data to be sure, but I suspect that Nintendo shipped the original DSi units with bad D-Pads. I went back to my launch window unit and the D-Pad is as bad as I remember, very low profile and with diagonals that don’t register easily, if at all. Thankfully this later unit exhibits none of those issues.