Despite its small quantity of genre-defining games, the Nintendo 64’s flagging sales led to the announcement of its successor, code named Project Dolphin, in May of 1999. This system, officially titled the Nintendo GameCube, would be released in Japan and North America in 2001 and in Europe and Australia in 2002. The GameCube fixed Nintendo’s quality over quantity problem, not only packing the console’s library with at least one entry in every major Nintendo franchise, but also with third-party exclusives and day and date multiplat releases, often with resolution and other benefits over the PS2 counterparts. Altogether almost twice as many GameCube games (661) were released as on the N64 (388).
Sure, the Gamecube finished well behind the PS2 and even slightly behind the original Xbox in system sales, but if you’re Born to Play and can love a console with a handle, the GameCube is unparalleled. The GameCube kicked off new franchises such as Luigi’s Mansion and Pikmin, fan-favorite subseries such as Metroid Prime, and even localized the Nintendo 64’s life sim Dōbutsu no Mori into the hit title Animal Crossing. Additionally, you can attach the Game Boy Player to play Game Boy, Game Boy Color, and Game Boy Advance games, or connect the GameCube to Game Boy Advance link cable to unlock new modes and costumes in select titles. Even Mature Gamers™ are covered with three new Resident Evil games and the world’s first chainsaw controller.
Do you still tote your GameCube over to friends’ houses, or do you play your GameCube exclusively “docked” to your TV? Or do you play GameCube titles on the Wii, on the Wii U using the homebrew Nintendont, or via the Dolphin emulator? Regardless, all are welcome here in the Retro Game Boards Nintendo GameCube (abbreviated NGC in Japan and GCN elsewhere) Official Thread the thread.
- IBM PowerPC Gekko @ 485 MHz
- 162 MHz ArtX-designed ATI “Flipper” ASIC GPU (9.4 GFLOPS)
- 480p (mostly NTSC), 480i (PAL/NTSC) or 576i (PAL)
- Supports 4:3 and 16:9 anamorphic widescreen
- 43 MB total non-unified RAM
- Audio processor integrated into Flipper: custom 81 MHz Macronix 16-bit DSP
- Stereo output (may contain 5.1-channel surround via Dolby Pro Logic II)
- 8 cm miniDVD optical disc (1.5 GB capacity)
- Removable Nintendo GameCube memory card (up to 8MB), connect to a Wii and turn on WiiConnect24 until fried
- 4 controller ports, 2 memory card slots
- 2 high-speed serial ports
- 1 port for a broadband or dial-up modem adapter
- 1 unused port (most models)
- 1 parallel port reserved for the Game Boy Player
- AV out ports
- Analog: Custom Nintendo multi out port supports RGBS over SCART (PAL only) S-Video (PAL/NTSC), and composite (PAL/NTSC) up to 480i. Stereophonic analog audio output.
- Digital (DOL-001 model only):
- YCBCR synthesized to YPBPR component video (NTSC-U) or D-Terminal (NTSC-J) up to 480p.
- Stereophonic Inter-IC Sound digital audio (not used by any cable).
- Likely would have driven the in development stereoscopic 3D (only included in Luigi’s Mansion)
- Hold B on startup to enable progressive scan, but you probably knew that if you shelled out for component cables. Note that progressive scan is automatically enabled on the Wii when the system’s video output is set to 480p.
The Nintendo Difference:
- Existing Franchises
- New Franchises and Spin-Offs
Third Party Exclusives / Timed Exclusives:
- The Capcom Five (of which four titles were released):
- More Notable Titles:
WaveBird (wireless using RF)
Dance Dance Revolution Mario Mix Action Pad
Game Boy Connectivity:
Game Boy Player
Nintendo GameCube - Game Boy Advance Link Cable
Links With More Info
Getting the Best Picture from your Nintendo GameCube