My best try to capture the original colors of RE4 on GC, RGB of course:
Edit: new attempt, it’s hard:
My best try to capture the original colors of RE4 on GC, RGB of course:
Edit: new attempt, it’s hard:
Seems quite yellow. Don’t be afraid to adjust colors using filters and post processing for your photo. Every pro photographer does it. It may feel like cheating, but it’s nothing to frown upon.
That’s exactly what I am doing my friend, the original RE4 has an ocre/ green tint here.
It renders a little bit exaggerated on the shot but when placed against the TV screen it’s very close, but it’s a bit like it can’t be delivered the same way as the CRT does.
With component image:
Gotcha. I haven’t played RE4 (I know I know ).
Wow, what are you waiting for ^^
Best 3D action game for me (team GC version).
I don’t know. RE as a series just fell long into my backlog and never came out of it.
I generally struggle to get into games that have realistic art styles with subdued color palettes. I’ve restarted The Last of Us like 10 times trying to get into it.
Same is true with some early RE games. I can’t get into the atmosphere.
It’s not the same animal that the other games you mention, let’s say RE4 is more of a CPS brawler evolution.
Those « sepia » setting is surprising, so clean and detailed for component, and less raw than RGB, I love it.
Spun up the original Pikmin today.
It’s just wild how easy it is to run PAL games in 480p today. I sold some PAL games years ago with a plan to buy NTSC versions because as we moved to progressive displays the interlaced only versions seemed useless, but PAL Pikmin on a PAL Gamecube literally runs exactly the same as the US version once forced. I need to get Picoboot to make it even faster.
Also PAL can run in RGB when using a CRT. Best of both worlds now.
Can’t ever pick which I like better of Pikmin 1 and 2, 1 has the tight focused timed quest, but 2 has more stuff and challenges and the amazing real life collectibles! Though I don’t like the dungeon concept as much.
Yeah a PAL DOL-001 is the definitive model in my mind, you get RGB out, Digital out and provided you have a way to boot Swiss, none of the usual drawbacks of a PAL console.
I have the GC Loader in mine and it’s fantastic, but I’d long since sold my original games.
Yeah the PAL console never had any issues, it was just PAL software just not including a progressive scan launcher. Many people I know used a Freeloader with US games on their PAL cube nearly from the start to avoid bad PAL conversions.
No proscan was understandable at the time, because progressive PAL TVs were extremely rare, PAL never had the flickering and other issues that 480p was solving for NTSC, so the idea wasn’t something that could be marketed or sold in PAL. I’m not sure I have ever come across a 480p capable consumer TV in Australia. There was a thing for a short time with ‘100Hz’ to double the scan rate of 50Hz, but it wouldn’t be any good games designed in 60Hz anyway.
Appears to be, I had a quick look in Dolphin to see if there was a way to find out exactly what res it is but I’m not that familiar enough with it. Here’s a native res shot out from Dolphin (displayed with how the game scales the frame buffer), the mid-distance for a ‘480p/i’ game is quite poor
Red lines normally touch the top and bottom edges of a screen in 4:3 but shows how much is missing from the expected vertical resolution of a full fame ‘480p’ game. The horizontal got even more bitten off though, those pillar boxes are huge!
Edit: Hmm seeing 512x288 pixels being claimed here, not sure if it is 512x448…
interestingly on the Wii version if you force the frame buffer via USB loader, it plays in 4:3
Always thought it barely looked better than ‘240p’ 3D titles in terms of IQ so the 288 claim from that Dolphin forum thread makes sense to me at least. The GC version is 4:3 with borders, so 448 vertical but with 288 lines actually being rendered. This might be the only widescreen only Wii title that is okay to play in 4:3? lol
I haven’t tried it yet, but sounds like it. I’ve tried Skyward Sword and Xenoblade with dolphin codes and they work well apart from some UI transitions being a bit weird
Yeah without codes the artificial borders in 4:3 have a vertical res penalty, right?
Nice, want to try out those codes, Skyward Sword especially
I was aware of the Wii exclusive 60fps Mario Sunshine code but had no idea booting GC games via Nintendont you get a much better frame rate without using a cheat
Wild! I never knew this, but it’s how I play all my GC games so I’ve been benefiting for years. Cool!
Wii is such a great console, just need a mod that let’s you use the GBA Player with it
Huh…
I mean, surely this means many games have inaccuracies? In other scenarios where you overclock you end up with busted animations etc.