Demon’s Souls looks cool, but I’m worried about gameplay changes by Blue Point. Those enemies used to take a few swipes to kill during the tutorial, and now they just go down with a single chop. Not sure what to make of that.
I noticed that too but just thought they were using an over specced build to show as much of the area as possible given the trailers length, no way they alter the balance that much for the final game unless a completely seperate mode is added.
I think I’m a bit overly precious about the souls games so I try not to voice my fears/opinions on it since I’d come off as one of the people that is used as an example of why souls fans suck. So many things from how weighty the combat feels to just how the general movement is are things I don’t know if I’m willing to compromise on and am worried about.
All things that are impossible to get from the little bit of gameplay and are going to be more of a need to feel it kind of deal. So will see when the game itself comes out.
Me too. I’m always wary of remakes that rewrite history by smoothing down rough edges, it can often be those rough edges that give those games character compared with contemporary games or why people loved those games in the first place back then.
Obviously Demon’s Souls PS5 isn’t anywhere near on par with something like Resident Evil 2 remake as far as rewriting history goes, but Bluepoint certainly did mess with Shadow of the Colossus to an extent.
Preordered my Series X this morning. Don’t care about the launch lineup but I am keen to play my existing games with One X improvements since I currently have the OG Xbox One.
Enjoy! I’m totally on the fence after the news of the Zenimax acquisition. Both systems have some serious selling points now.
Even as someone who was leaning towards Sony I would rather Microsoft got Zenimax if the choice was between the two since I can’t imagine wanting to play any of their games on anything but PC.
Agreed, the studios which are under Zenimax are all companies with a deep history of PC development and support. There was not a better fit for this acquisition given Microsoft’s PC support strategy.
Good points. Most of those studios have always been PC-oriented.
Even with Microsoft buying Bethesda I’m still going PC>PS5>XSX.
yeah, bethesda acquisition makes sense & i can see why it excites folks, but there’s not much there for me. DOOM is cool, kinda burnt on WRPGs unless it’s something really exciting like disco elysium, you know? we’re also at a point where costs are so high (+COVID), i’m not gonna be surprised if fewer things stay exclusive even after these purchases.
also the generation line blurring feels expected to - last gen dragged its nuts for similar reasons, i wanna say, and how many ports/remakes/etc did we see this gen? mind you, i’m not one of the people who slags on those, but safer bets feel kinda inevitable from the larger studios. the indie/AA scene really is where i’d expect more chances to be taken, and we saw some real gems there this gen.
There were so many ports, remasters and remakes that I lost count of them, lol. It makes me think next gen will be full of them as well.
From a Microsoft site news story:
Robert A. Altman (CEO of Zenimax), “The big winners today are our fans."
Walks away with 7.5 billion dollars

I noticed the latest boxart for the new Atelier game has a little icon at the lower-left of the case reading what looks like: PS5アップグレード対応.
Looks like an official upgrade programme stamp is on the way, no idea how it’ll work with disc based games though. It’s confusing because titles like this are receiving separate print runs for PS4 and PS5 discs, even when the PS4 disc is confirmed to grant access to both versions:
Nice catch!
Has anyone else been reading these headlines about PS4 to PS5 saves not transferring over? It seems strange since they had cross-save support between separate SKUs for PSV/PS3/PS4 games - even if you had to upload and download the saves to a server manually in-game for it to work.
Apparently the reason why PS4 saves won’t work with PS5 SKUs when played off the same PS5 is the encryption of the save files themselves, but it will work if the saves are uploaded and redownloaded to a server, not sure why Sony wasn’t pushing for developers to adopt something like cross-save again.
More next gen news:
Boot sequences:
Series X has 802GB of useable storage from its 1TB SSD, PS5 (allegedly) has 664GB useable from its 825GB SSD. I’m a bit disappointed by the latter, since I thought Sony quoting 825GB was them being transparent about useable storage space. Bit like the 12GB PS3 Super Slim in Europe which actually shipped with a 16GB flash module.
Everything about these new consoles just makes me want to wait at least a year until I buy one.
PS5 has great launch games but I hate the color scheme and 600gb of space is nothing. I also don’t like that we didn’t see anything about bc and saves don’t carry over.
Xbox seems to make a lot of stuff right but there’s no interesting (exclusive) software for at least a year and 800gb isn’t great either. So I guess I will wait until the inevitable Halo Infinite bundle launches in a year.
I have tons of stuff to play anyway.
Yep, 664GB on PS5 is quite low for what games you put on them if they go 50-100GB or more. It’s why external hard drives for cold storage is more important than ever now, and the XSX fully supports that thankfully. Now PS5 will be BC with PS4 games from what I read and you can play PS4 games on the external hard drive on a PS5.
I wonder how much useable space is available on the Series S. The quick resume feature probably takes away a chunk too. But game sizes should, in theory, be smaller since smart delivery would only fetch lower quality assets from the server, if developers bother that is. The Series S having 10GB RAM instead of 16GB should force developers’ hands at least.
You can see what Series X|S optimised games are on the horizon and it sure is boring: https://www.microsoft.com/en-gb/store/coming-soon/games/xbox?gameCapabilities=ConsoleGen9Optimized
There was also a PS5 teardown video released today, intriguing internal design: https://www.youtube.com/watch?v=CaAY-jAjm0w

