After finishing Soul Blazer I wanted a palate cleanser before moving on to illusion of Gaia, and man am I glad I took the time because Actraiser is an inspired piece of game design.
The simulation portion is the star here with a simple toolset that has just enough complexity to keep you engaged and the action segments never outstayed their welcome as the stages were just the right length if a little on the easy side.
The soundtrack is such a charming tribute to Star Wars (especially the credits screen) that lends the whole game an epic, adventurous tone.
My only real criticisms are the lack of a final stage (I hoarded bombs and arrows with the expectation I’d be fighting tooth and nail to develop the final town) and that we never got a proper sequel!
A brilliant game that was a nice side diversion before moving on with the next game in the Quintet trilogy.
I did the exact same thing as you, playing the Actraiser games between the three ARPG’s. Actraiser 2 may have dropped the simulation sections but more than makes up for it with the expanded move set which I personally found to be a joy to get to grips with, a tough but fair difficulty level (at least this is true for the Japanese version) with just incredible pixel art throughout. I think it’s every bit a proper sequel and one of the stand out action games of the entire 16-bit era, don’t miss out!
I’ll take your advice then and slot it in between Illusion of Gaia and Terranigma!, I never like playing similar games back to back if I can avoid it so it will be a nice way to break things up
Finished Double Dragon 3 on the Kunio Kun collection. Back in the day I wrote off DD3 pretty quickly as I felt it was nowhere near the first two in terms of quality. I still feel it’s not that great, its incredibly tough, but that kinda kept me pushing through to see the end. The final boss Noiram took me quite a while to get down, but in the end I persevered and developed my own pattern to finally earn the ending, and that felt pretty good.
I played through Castlevania while updating installing crap on the ps3.
It was the Japanese Famicom version on easy, running on the N8. So, no knock-back, and enemies only do 2 points damage, rather than 3.
I’ll try the FDS version, which has continues, for a more full experience.
Favourite room: Axe armours and Medusa heads before the Death boss.
Finished Aria of Sorrow today, which exceeded my expectations. While it doesn’t play with the formula as much as the last two DS games did, it still manages to deal more compact, tighter level design than SoTN while adding some cool variety through the Souls system.
The difficulty balancing falls apart near the end of the game as you discover overpowered abilities and weapons, but I loved how well designed the castle was.
Finally getting some more time to play games lately. Finished Batman on the Genesis. I never used to be too keen on this one compared to the NES classic, but this time it finally clicked with me. This game plays more like a fast paced Shinobi, focused heavily on combat and strategic shuriken style baterang throwing. And it even has two shmup style levels where you control the batmobile and the batwing. Overall it just feels great to play.
Sat down and played through Panzer Dragoon tonight. Such an amazing game, especially for a launch title. Graphics have that early 3d charm to them that I love, and the gameplay is simply sublime. The whole series is really just fantastic, and you really dont see much like it anymore.