RGB High Score Battle! - Week 67 & 68: Super Mario 64

Site is updated! Here’s our current week details:

WEEK 67 & 68
Game: Super Mario 64
Platform(s): N64, DS
Challenge Type: Speedrun
Game Details: Race against Koopa the Quick, no wing cap or cannons allowed. Warps are allowed.
When: Dec 21st 2020 - Jan 3rd, 2021
Chosen By: Peltz

I’ve updated the website with the new game, let’s get alien slaying!

Good luck everyone, please submit your scores via screenshot or video by replying directly to this post!


  1. Competitions last two weeks, close on Sunday night @ midnight.
  2. Post screenshots in this thread as proof.
  3. The winner from the previous week chooses the next game to play.
  4. You cannot choose twice in a row. 2nd place will choose if someone wins two weeks in a row.
  5. If there’s a tie, the person that submitted the high score first gets to choose.
  6. Games must be high score compatible (think “arcade style scores” like Pac-Man, or Spy Hunter, not Super Mario).
  7. Emulation is okay (MAME is often the best for high scores).
  8. No save state manipulation (pausing to take a break is fine though).
  9. Submit scores as soon as you get them! To keep the competition rolling and fair, do not hold on until the last moment to submit.

Points will be awarded for the entrants, based on the position finished for the week. This is to encourage wider participation, and the points will be posted each week as well as on the website.

1st: 10 points
2nd: 7 points
3rd: 5 points
4th: 3 points
5th: 2 points
Any honest attempt: 1 point

Overall, we should keep it simple. This is just a good time, not a crazy official high score competition! Game plays should ideally be short and fun so people that can’t invest hours into this can still compete. Obviously we are working on a trust based system here, so don’t ruin it for the others!

Here’s a simple website I made to keep track of the competition.

In Super Mario 64 , Mario first meets Koopa the Quick in Bob-omb Battlefield after defeating the King Bob-omb. He only appears in the mission Footrace with Koopa the Quick. He is seen at the entrance of the stage and will challenge Mario to a race from there to the top of the mountain where the Big Bob-omb originally resided. Once Mario accepts his challenge, the race will start.

Knowing very little about the game because I haven’t played much of it… here’s what I found out.

Bom-omb is the first area, just go in there, and get a star (I went to the top of the mountain and defeated the king). After that, when you re-enter the level you can race Koopa the Quick.

Should take you less than 5 mins prep to get to the spot you can race and compete in this challenge.

Here is a save file those with an Everdrive. Put the file in your SD card under \ED64\SAVE

And here’s one for Retroarch Mupen64. Put the file in your Retroarch/states folder and load up the “Super Mario 64 (USA).n64” rom. It’s the nointro rom, and if you google search for that, you’ll find it on archive.org.

Good luck everyone!

However… the cannons aren’t open yet. If we use the cannon, then the run will be significantly different. Thoughts, @Peltz?

@Peltz are we allowed to use the Wing Cap?

Edit: scratch that just practiced this - cannons and wing caps are NOT allowed. Warps are allowed.

Basically, you have to fulfill the conditions to get the star when koopa eventually catches up to you.

If you take cannons, he scolds you for not running the whole course. And wing caps also make it difficult for people to just jump into this one since you need to collect over 10 stars to activate it.

So, no wing caps or cannons allowed. Just a standard foot race.

You have to get this message when all is said and done:

1 Like

Awesome thanks for sorting that out. I think this will be a fun one.

Okay I’ll be the first I guess!

Pretty clean run, but I made a couple big mistakes that could save a bunch of time.

Last day for this one, I can’t believe more people didn’t submit on this one! C’mon guys, let’s get a few more times in.

I really wanted to but I’ve only got the 50hz PAL cartridge handy.

Would the Super Mario 3D All Stars version count? Otherwise I can load up a 60hz version on ParaLLEl RDP.

I think any version would be okay that’s got the same timing. Not sure if the PAL one is different or not, maybe just the game speed.

I can’t imagine the 3D All Stars one would be different, go ahead and do it!

Cheers! Managed a decent attempt - but there’s potential to shave off some seconds if I’m consistent enough with those early long jumps…

Edit: Better attempt!

This is going to serve as my submission:

Can’t beat this time :sweat_smile:

Awesome! Looks like I’ll have to make a few attempts tonight :stuck_out_tongue:

Well, I don’t think I can go much faster… I’m terrible at this game lol

I really wanted to long jump off the goomba at the start but it only ever happened unintentionally for me, and I’d mess up the attempt afterward :stuck_out_tongue:

New time:

Tip: use the two shortcut warps. There’s one at the flower bed after crossing the first bridge. There’s another on the mountain leading up to the flag in the crevice where the black cannon balls come out of.

What game would you like next battle? Assuming Peltz is winning this one, so you get to pick.

I never knew about the flower bed one until now, wow. I only used the other warp up the mountain.

A lazy pick would be to do something similar but with Super Mario Sunshine’s races, but I’ll give it a pick. It’ll probably be something on arcade archives I think.

How about Data East’s Burnin’ Rubber/Bump’n Jump?

Sounds awesome, I’ll get it set up (hopefully) today sometime!