Now that we’ve reached March, it’s time for our second “RGB Plays” thread. The voting was well fought, but in the end the winner was Aladdin:
(Poor Gauntlet Legends getting vanquished)
Despite the fact that the winner was Aladdin on both SNES and Genesis/Mega Drive, these are two completely separate games, both released in 1993, and have driven comparisons and debates as to which is better for years.
In one corner of the ring, we have Aladdin on Sega Genesis as developed by David Perry and his team at Virgin Games (who would later find fame developing the Earthworm Jim games). It had a lot of hype at the time due to the animation, which started as hand-drawn before being digitized as sprites.
In the other corner, Aladdin on SNES. Capcom was known for many things, including their stretch of successful Disney video games. Relatively unknown (at the time) lead designer Shinji Mikami created another classic Disney game conversion, with a specific focus on platforming and swinging.
Both games were huge hits, and both still hold up extremely well today. And they’re both relatively easy, so I really encourage everyone to play each one! I look forward to continuing the debate about which one is better. I’ll leave you with THIS ARTICLE from Polygon, in which David Perry and Shinji Mikami comment on their counterparts’ games, and which one they like more.