X-Men VS. Street Fighter [Sony PlayStation]
Sony - PlayStation 2
Sony - PVM-20L5 Multiformat Color Video Monitor
Sony - PlayStation 2 Component AV Cable (SCPH-10100U)
Just some noodling around from me - all shots on a PVM20L2 via RGB. I might be in the minority here but I actually love the way Sonic 3D Blast looks on Saturn. The colours are rich and the environments really quite detailed.
Welcome to the thread.
@DJtheGamer Amazing shots, god this era of Capcom art is incredible.
@Listai That Sonic 3D blast shot looks awesome, not played either version but I’m guessing the pre-rendered art is not on the Mega Drive
Awesome! Welcome to the community.
I’ll take some better shots that really doesn’t do it justice.
The pre-rendered art is on the Mega Drive version but there are less frames of animation and colours so it doesn’t have the same look. Especially the environments.
Ahh, interesting, I think the art looks pretty good, definitely up for seeing more CRT pics from your setup!
Messing around with mister and an LCD. There are some good filters but it’s not as good as the shaders available on PC. This one is using the scaler option to add scanlines and then one of the SNES Gaussian or Bilinear filters to achieve some blending. Kind of amazing to see the planes on the Pharao’s lip and chin get smoothed out, far more organic and CRT-like.
I’ve been playing Metal Slug among others recently and the difference with and without scanlines is astounding. There’s no way developers intended us to see the raw pixels. With scanlines, you could see a lot of the sort of “3D” effects they were going for that don’t translate without the scanlines. It’s less obvious on som games like Rayman which looks gorgeous with and without, but with scanlines it has this polished, more rounded look:
PSP’s S-Video output on a few PS1 games.
The detailed background graphics on Chippoke Ralph no Daibouken look so good:
Cotton looks plain better freed from the oversaturated colours of the PSP-3000’s display:
Umihara Kawase Shun’s environment textures appear far less pixelated and with no noticeable pixel crawl in movement:
Check out how smooth the horizon looks out at sea on Digital Glider Airman:
Unfortunately the output for PSP games is rubbish - it renders them in 480p or 480i, before displaying the 480 x 272 PSP window in the middle of the screen, and at a slightly incorrect aspect ratio at it too.
This cannot be helped. There is no way to fit 2x272 = 544 lines of psp video into a 15khz signal at 60hz.
It applying 10:11 PAR for PSP games is genuinely insane.
PS1 certainly looks great though. I’ve been running my PSP go out over composite lately for PS1-on-PSP and it is a genuine treat.
The OSSC has a sampling option for PSP that to my knowledge cuts out the overscan. Waiting on component cables to arrive so I can test that out.
It does and it works very well for PSP games. You can get a great looking fullscreen/widescreen picture.
Thanks for the insight, do you know if the output is any better via the component cables for the 2000/3000/go?
It’s also annoying that the PC Engine game archives titles only support 480i/480p output, could have been something special with 240p like the PS1 titles. Though the colour reproduction would still be wrong presumably, all the games I’ve tried look hilariously oversaturated compared with composite output on real hardware.
I managed to capture an example of this look, although not as pronounced as I’ve previously seen it. It’s almost like the scanlines bring out details that were almost hidden without them. It’s very interesting to see.
A softer image helps a lot too. A really basic consumer-grade slot mask screen / filter does a lot for some games, really makes pixel art look totally organic.
Another thing I’ve noticed is a lot of screens, including CRTs, default to having a sharpening filter on, with ugly high contrast edges, and turning that all the way down helps make things really flow nicely.
Sadly no, it would be great if the psp could output 1080p over component. then it could do 4x scale with 1 pixel cut off on top and bottom for perfect scaling. OSSC is your best option for now in combination with component cable of course.
Thanks for this. I feel less bad about never getting a dock for my PSP go now! I guess PSP games on TV are just better served via a Vita now, but I’ve never liked the PSP emulation on Vita - way too much input lag, and the pixel doubling is ugly.
Sony Trinitron KV-14M1U
Note: you can only Adjust the service menu settings when it’s being fed a 50Hz signal.
Service Menu: from standby press: i+, 5, vol+, screen (the button between mute and 1)
I only had the Dreamcast easily SCART for 50/60Hz with 480i/240p content.
- Bangai-O (240p)
- Vanishing Point (480i)
I’m digging the 240p output - soft yet well defined image despite the lack of visible scanlines close up. Bet it looks even better with some older 2D titles.