They did a great job creating a bizarre world that doesn’t fall inside Zelda’s shadow. Really sings on the DSi XL’s dual IPS screens since literally everything you see feels like it was made with two screens in mind.
I was looking at Taro Kudo’s other works and I hadn’t heard of Coloball 2002 before, but it must share the same artists as Freshly Picked: Tingle’s Rosy Rupeeland. Probably doesn’t use pixel art though.
I’ve been after a Panasonic TX-G10 for a while and thought it would be a good ‘shelf’ CRT due to it being so small and light, but unfortunately, it’s incredibly sensitive and picks up all sorts of noise. Kinda surprised it had a composite BNC port and even features S-Video alongside Scart.
One of those slot masks that has wide vertical spacing, not sure if the mask is actually rotated…
Looks like a nice little set. I have a 20" samsung LCD with an MVA panel that has the same veritcal slotmask look. It looks perfectly acceptable most of time.
Early 80’s had a ton of slot mask monitors in arcades and they did such a great job of making sprite characters non-blocky.
When you get 240p or 480p to work on HDTV’s and they’re filtered, sometimes the filtering is similar to what the old games looked like. If you take an ossc and run vertical lines, you can get the same raster effect.
I consider this especially helpful to games that have not been given care to upscale correctly. Even 3rd Strike on Xbox looks great this way.
Yeah, it’s a nice look, shame about the interference and ghosting on this set. Sprite games look great on it and it does remind me of some arcade displays I’ve played in the past.
Interesting to read about the MVA panel type producing similar results, I remember finding out about a portable, rather beautiful old Sony multi purpose portable 17” monitor (MFM-HT75W) and I think it was @matt who pointed out it was MVA panel type, but I forgot to look it up further. Should I be considering it? I’m sure there will be ghosting though given it’s from the mid 2000s.
Interesting, so you are saying that some 2D games in arcades used monitors with vertical scanlines. I’ll have to figure a way to get that on my Xbox version of third strike. I don’t have an OSSC tho
Back when Arcades were a thing in London the most common cab I played Third Strike on was the Sega Versus cities, the same cabs I saw in Japan when I went @socksfelloff posted a pic of it set up on a Blast City which I believe is a similar or same tube:
I believe it’s a slot mask. I’ve only seen ‘vertical scanlines’ on Tate shooters in the arcades or on small (so far) CRTs like on some 8" Sony PVMs:
In the case of these CRTs I’m not sure if the shadow mask (or aperture grill, I’m assuming the Sony would only be using their own tech) is rotated, I think it might just be a low amount of phosphors.
Interestingly enough the McWill LCD mod has this look
Finally i tested N64 with F-Zero X in different modes - 3x & 5x. I think N64 works best in 3x Mode with Hybrid Scanlines. 4x and 5x looks like s… to me. OSSC with latest firmware, Samsung LED Smart TV T23B550EX & N64 RGB modded (n64rgb)