Nice, how much did it cost you? I heard the price for the PSTV started to go up last year, still much cheaper than the launch price currently.
Future updates:
-1080p possible in 30hz. I’ll add that in the next version
-Yes I plan to make the trimming configurable (in resonse to 8 pixels being cut from the bottom in 1080i mode and requests for 4 top and 4 bottom pixels to be cut instead)
I got off goodwill auctions for $130 shipped, CIB open box but never used. The twist ties on the cords hadn’t even been removed. Someone was pleased to get it in the past, lmao. I’m not sure if it’s a good deal or not. $115 was about my limit and it was that plus shipping.
I was going to post it in the pickup thread with my Vita saying I got a Switch v0.5 Beta but didn’t get around to it.
Latest update has added fitted (non integer scaling fitting exactly inside the display while preserving aspect ratio, for media use with bilinear filtering on, or PS1 with bilinear filtering off) and some PS1 aspect ratio modes
PS1 (shots courtesy of xYuunax)
it’s identical to the 6.61 iteration of POPS on a real PSP. So a few games (like Dragon Warrior VII) which experienced regressions in more recent versions of POPS are broken, but all PSP games and most PS1 games should work with a good eboot. Here’s one POPS compatibility list, but fuck knows how accurate it is https://nblog.org/utils/popsloader/Pops-Compatibility-List.htm
I’d some how skipped over the fact this fixed the issue with POPS that you couldn’t accurately display 256x240 games, due to the minimum active windows being larger than that. So this now allows for a perfect scale on games like SOTN on an actual PSVita as well.