Recently I was made aware of a De-Flicker mode for the sprite scaling titles, Space Harrier and Space Harrier II on the Mega Drive Mini 2. But how does it work?
Nice. (Im)patiently waiting for their PS5 version so I don’t have to fork out £200 for a half decent fightstick when SF6 hits. I have the PS4 one and it’s flippin’ great, been running my 360 Madcatz OG Fightstick on SFV.
Had this one on the C64 and I rather enjoyed it, despite the unwieldy controls and iffy collision detection. Really hated the sections with those annoying tiny enemies, though.
Bit of an unusual video for me as I take a look at a PC game! But don’t worry, I’m not going all PC gamer here, this game truly has it’s routs in console style origins.
Nice video once again. Those 8-bit versions look a lot better than I expected!
I really wonder why they changed Peter Pan’s outfit to yellow in the 16-bit Sega versions. Shouldn’t have been too hard to get the colours right, should it?