So I’ve decided to make a SNES game(!) during the upcoming SNES DEV GAME JAM 2026.
In fact it’s a port and continuation of a game prototype I made in Lua/Love2D keeping in mind the constraints of SNES (integer/fixed point maths, tile maps, screen resolution). Turns out I got about 95% of it pretty close, and the other 5% I had to tweak to get it to fit the SNES architecture. Pretty pleased with myself! Since then lots of laying things out in the ROM banks, rewriting code to be more succinct (after compilation!) so it fits in the most important bank0. ![]()
My love of stunt racing is well-known so I decided to go with that. You’ll also see DNA from my favourites: Donkey Kong’s Crash Course (Nintendo Land), Excite Truck, Unirally, Flicky, Sonic, and maybe there’s even a bit of MaBoShi in there?
Still far from done, this is just the engine in which the game will be built…but worth showing!
Now I need a modded SNES/FPGA because I want to build a custom controller.