The Super Nintendo |OT| Thread - SNES is what SEGAIN'T

The one which released in early February. I have a few videos I’ll need to upload, but the developer Red Art Games seems to be using SNESticle and it’s not a great implementation.

There’s both input lag and audio lag and they add up to produce something that doesn’t feel authentic. Usually I can deal with some latency but this was bad enough to impact the feel of the game significantly, even menus feel bad to navigate.

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damn, this sucks to hear! was waiting for the physical but if it’s not patched by then, it’s a hard pass. really hate to see it as a bomberman fan

here’s to hoping the goemon collection goes berrer​:folded_hands:

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Goemon collection should be quality, M2’s handling it! They are finally focusing on good CRT filters as well, so hopefully we get something better than Gradius Origin’s already good filters.

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What I hate when many developers add scanlines is they also feel the need to add ugly interference effects and a curved screen. Maybe I was spoilt growing up but we always used RGB since the Master System. Crystal Clear images and TVs were not as bulbous as these developers make them out to be.

I hope they add just scanlines like the Retrotink without all the added mess such as interference, colour crawl or rounded off screens.

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Was the same for me.

Apart from certain Nintendo consoles we had everything hooked up using RGB and I started getting consoles 60hz modded from the mid 90’s.

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Not for me in the 80s, RGB was uncommon in Australia, reserved only for EU import TVs. But from the late 90s onward S-video then component were common and I got an RGB transcoder and was playing SNES via RGB.

Yeah the ‘CRT filters’ always having blur and fake composite artefacts is lame. I hacked my NES/SNES mini to have the scan line filter with no crap, it’s a setting they literally had internally and disabled.

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