Truly the classic edition now!
Looks like MisterAddons is trying to replicate perfect SNES pad membranes
Truly the classic edition now!
Looks like MisterAddons is trying to replicate perfect SNES pad membranes
As the days shorten, I start to think about hooking up the CRT. It’ll probably happen sometime this month… so I gave some Super Famicom carts a bit of a clean in preparation.
Here they are back in storage, for a little while longer…
Saw this posted on Twitter, the controller caught my eye, apparently it’s clicky just like the Neo Geo CD pad.
What is it plugged into?
I’m having a blast with Actraiser 2, in its genre I haven’t enjoyed a game so much since Ghouls’n Ghost arcade. Everything’s brilliant: the rich move set with just two buttons, its constant ingenious use, the dynamic between slow movement and fast aerobatics, the focus on diving attacks and flying, how the enemies attack, their positioning, the interaction between the hit boxes (sometimes a little mysterious, but I like it, you have to experiment and then take advantage), the boss fights with their unique and epic character, the variety of the whole, the rhythm like Mozart. Plus the top-class atmosphere, it’s neat, it’s beautiful, Koshiro’s music again.
I’m playing on normal, the difficulty is perfect (first half of the game so far).
Is it me or it is difficult to find a 16 bits (and probably 8 bits too) console game that save your score?
Are they more than I thought? Are they nowhere to be found? Or is it interesting to create a topic to list them?
Edit: yet some racing games saved the time in a similar silent way a score could have been saved, like F-Zero and Super Mario Kart.
I think it was a lot harder back in the day to incorporate a save game. A lot of times the cartridges had to have batteries to keep the SRAM chip powered on if they saved. Without the battery, the data would get deleted. So I think less developers did it because it was a lot harder, more expensive, and not worth it for the short length of some of the games.
Early on the cost was the issue. Back then every bit of silicon or electronic parts cost so much more than it does now. That’s why early carts often have games made in less memory than those that came later.
Think about Neo Geo which often has the “megs” on the box as a selling point. They started at 30 megabits and by the end they were over 300 megabit carts. It just plain cost less and games could be larger.
King of Fighters 98 was on a 683 (!) megs cart, so the meg counts definitely rose during the lifespan of the Neo Geo.