I was wondering if anyone had pictures of this. I downloaded it Switch yesterday as a $1.50 impulse buy and am having fun with it. But the scaling definitely makes me wish I were running this on OG hardware. Does anyone have pictures of what this properly looks like? And what was the native resolution?
I know this game melted faces when it came out. I’d love to know exactly what those people were seeing when running the game properly.
This is a harder thing to do than you might think. The native res of DOOM is 320x200 but it’s a VGA mode 13h color game running well past the point of 15khz pc monitors being the norm. For VGA, the standard was to line double all 15khz modes, so DOOM is displayed at a linedoubled 400p.
There may be VGA cards capable of doing 15khz but generally everyone would have seen it linedoubled.
I can try to take some photos later but here’s one I took a year ago.
DOOM running on DOS at original vanilla everything, 320x200 70hz on a CRT monitor with a roland soundcanvas is such a great experience btw. There’s an immediacy to everything with some really banging music.
There’s rarely any pics of the game being run in 15khz on a real monitor that supports that, or any pc dos game during the time.
When we see the linedoubling, the problem is you also get too fine a dot pitch (i.e. line count) that makes it look something too beyond a bvm or emulated. I wonder if anyone has a downscaler handy?
Edit: I just want to point out that having a display that you can adjust horz sharpness helps a ton as 200p was never meant to be as razor sharp as upscaled pics make it out to be. Also my ossc “line-count” suggestion is good advice to use here.
In 1993 I was about to do my A-levels and really wanted a PC that could run Visual Basic so I could do my coursework. Dad bought a 486SX/33 and we got shareware Doom with it. Wow. Mind blowing.
Scared the shit out of us all, and we would purposefully play it in the dark with the sound jacked right up. Great memories.
Yes, I’m not sure how but I did coursework! I even released apps as shareware that hit magazine cover CDs around the world. I didn’t do much else other than play games and program apps. Fun times!