Such a great logo! It was a sign of absolute quality during my formative years. Prince of Persia was probably the first game I saw it on. I always wondered what the three things were - Wiki just told me they’re crowns from a Swedish coat of arms! Cool.
Not the most well-thought-of company in the Japanese-dominated arcade era, but they got some mid-tier classics. The logo is pretty straight forward and lets you know you’re in for some quality. Cool to see games like Night Slashers and Windjammers get a second chance.
While not known for their stellar development per se, they are one of the most prolific publishers of all time.
They have many smaller subsidiaries that are responsible for some of the best titles game development has to offer.
Here are a few of the major games series and hits that they have been involved with.
Hitman, Tomb Raider, Just Cause, Deus Ex, Whiplash, Legacy of Kain/Soul Reaver, Theif, Time Splitters, and the list goes on.
They are now a part of the Square group of companies, and are known as Square Enix Europe. There is also an Eidos office in Montreal, Hungary, and Shanghai.
Gotta hand it to @matt for a great thread idea. I love the variety in game companies and seeing everyone’s choices. FOr example, I never would’ve thought of Housemarque for H, but I played a metric ton of Resogun when the PS4 launched!
I is for INFOCOM
Infocom is arguably the pioneer and most popular Interactive Fiction (Text adventure) game company out there. Yes, they weren’t the first, but Zork really was leaps ahead of Colossal Cave Adventure in terms of both complexity, and style, and you can argue that they were the first company that wanted to use video games to tell rich and interesting stories outside of “Get the treasures and not die”.
Some of my favourites, outside of the Zork franchise, include “A Mind Forever Voyaging” in which you play as the world’s first sentient computer, PRISM, in an attempt to bring the United States back from the brink of societal collapse, “The Lurking Horror” which takes place at MIT and is very Lovecraft inspired, and “Planetfall” a Sci-Fi comedy adventure with the robot Floyd, one of my favourite characters ever.
“Hitchhiker’s Guide to the Galaxy” gets its own paragraph, because that game is so absurd, so hilarious, and so worth playing. It is the perfect example of everything great and everything terrible with IF all in one. The early puzzle which finds you acquiring a Babel Fish is honestly one of my favourite puzzles in all of Adventure gaming, and one that I constantly use in discussions as an example of superb game design. However the same game also requires you to collect various bits of fluff for seemingly no reason (the game came packed with a baggie of fluff as a clue), requiring most players to restart the game just to keep track of their fluff collection as it was needed near the end.