It’s likely that the tabs are spot welded onto the casing first, then the battery is inserted and pressed into place.
I saw Kirkzz post this power consumption comparison vid of someone testing the EZ Flash Omega against the Everdrive GBA:
Not watched it properly yet but skipped to the end and the Everdrive gives you 20hours vs 13 hours of the Omega. A standard cart I believe he says gives him 25hours (his setup is backlit screen+eneloop batteries)
Oh yeah I’ve seen those! That seems like the way to go. Imagine if you had to solder in new batteries for everything.
It’s started happening…got my second GBP in the post this week.
Really impressed with the high quality plastic tray inside the box - were the other Japanese launch-window models (with the horizontally positioned coloured boxes I think) like this?
What a beautiful box insert. Lol.
I could totally see an RGB thread saying “what is your favorite box inset?” And this one being a contender. (Most people wouldn’t care, but this is RGB and we take notice with stuff like that)
My US GBP had the same plastic case but iirc the cardboard thing with the hand holding the system was set up to fit inside the plastic while that one looks like it is made to go around the outside.
Loved the packaging and wish I still had it around/it didn’t get lost to time.
I’m going to try to use Game Boy Interface for my Game Boy Player someday so I can improve GBA games. I need to know how to get it to work though since Swiss and Game Boy Interface are all new to me.
You have to get an action replay or have a way to run swiss. The Action Replay for GC ships from the UK and was pretty cheap. This was a few years ago when I bought it.
From there you just download the software and run it. Its a little not obvious to use once you get swiss running so once you get it, ask all the questions you want and we will help.
Ok, cool, but amazon has action replay as well, and even freeloader. https://www.amazon.com/gp/product/B075LXZG99/ref=ox_sc_saved_title_1?smid=AY74F41IGVINN&psc=1
I would also need these too since I’m going that route: https://www.amazon.com/gp/product/B06Y1R927K/ref=ox_sc_saved_title_3?smid=A20YN9L1IZXYNF&psc=1
I finally replaced the battery in my Metroid 2. First time ever soldering so it was interesting. Turned the game on and it worked perfectly.
Got my first ags 101 today. Good God this screen is such a massive upgrade over the 001. Still not a fan of the cramped sp
Nice one! Looks a lot neater than my efforts too, haha.
After playing on my launch-window silver Game Boy Pocket (with silver screen bezel) for a few weeks now, I’m starting to think the Pocket is the most aesthetically pleasing unit in the entire Game Boy line. Especially the early units with the clean screen border (without the power LED).
The typeface used underneath the buttons is nicer than the imprinted buttons used in future models, I like how clean the shape of the unit is, and the colour choices are really tasteful. In particular the discrete silver/gold options.
With the Color line I get the impression that Nintendo was specifically targeting a younger audience, which isn’t bad (the switch to purple as the ‘main’ colour was great!), but the Color units just don’t have that classy discrete look to them that the Pocket units have. Even the ‘Pocket’ part of the logo is lovely today:
It’s a shame the Game Boy Light design seems a bit half-finished, especially the battery cover. But I’m still tempted to pick one up again…
Turns out my box insert is actually incomplete - the original box (via) is meant to have a cardboard cutout over the plastic:
That’s a great thread idea! It’s a shame the other Pocket units reverted back to a less substantial cardboard tray (via), but it’s great to see how much Nintendo ‘got’ packaging with their handhelds. The first thing you’d still have seen on opening the box is the unit itself.
I really appreciate the subtle curve on the GBP body.
The entire Gameboy hardware lineup was a masterclass in design language. Other than the translucent offerings, each looks so clean and timeless.
DS fat sort of bucked that trend for a bit until DS Lite came out. When you close the DS fat, it really looks like prototype hardware. Every other Nintendo handheld looks rather nice to me. Even the wedge of the 2DS
I don’t know what they’re thinking with that artwork. I spoke too soon. Apparently, that’s the only N3DS XL on the market right now (according to Nintendo.com). Yikes. I really don’t like the look.
I agree, and yeah it’s been the only one on the market for a while now. Since I really want a dual IPS screen one I probably will not be getting a new system though.
As my first ever Game Boy, or hand-held, I have a soft spot for the original DS.
Having two whole game catalogues available in a rugged clam-shell design was pretty handy. I didn’t need shop around for a lot of hardware to play a variety of games. The wii did the same thing for a home console, and was my first time playing gamecube titles.
This has only been expanded upon with the amazingly versatile 3DS.
I went back to it to play some Wario 4 (SP battery looks like it wants to explode), and I was reminded how good the d-pad and face buttons feel.
After recasing a few units, I noticed that I have a 1.1 revision board, which allows for lite-like brightness adjustment though a flashcart menu.
That’s the only difference I can see from a user perspective.
@harborline_765 I took a shot of the opening screen for another yellow sunset comparison.
I picked up a copy of Solarstriker recently, I’m really impressed with the color palette when playing on a GBA. Gives it a more modern indie look in a way.
Yikes. I thought the black/orange and black/green models would have been the last ones, I’m guessing they over printed the Galaxy ones. What’s more annoying about that is the blue model that it’s based from (I think) never saw release in North America either.
The asymmetrical curve is such a nice detail. I think it might be ergonomic too - I find myself holding my Pocket closer on the right side because I use the buttons differently with my thumbs compared with the D-Pad.
I approve! DS and Game Boy Micro were the last systems to have the lower-gamut displays, which were about on par with PSP at the time if I remember correctly.
I think Eccles is on to something about the original DS. I held on to my launch model until mid-2008, surprisingly, despite the obvious upgrade the Lite promised over it. I remember the D-Pad on the Lite being a step back despite everything else being nicer. The buttons on the original DS are great.
That said, I was disappointed with its design. When they announced the redesign over the E3 prototype (which frankly looks a lot more welcoming with its curved D-Pad and sides) I thought it would be brushed metal, which would have fitted the angular look quite nicely. Thankfully the Game Boy Micro was anodised aluminium though.