As you may know, I’m a fan of the Game Boy Micro — it’s among my most played consoles ever. Earlier this year, I picked up a second one:
I love the GBA library, but lately I’d been bothered by the fact I was unable to share it. Then I remembered single-pak multiplayer, a long lost feature that I had barely touched back in the day. I found someone selling GBM link cables on Etsy:
The cable is well-made and you can choose its colour scheme. One thing to note about these cables is that one end is designated as player 1, so if you connect the devices the wrong way round, single-pak multiplayer won’t boot. I suppose you could label the cable to get around this.
Anyway, I selected a few games to play with my partner. First up was F-Zero Maximum Velocity:
I played this game at launch in 2001 and liked it, although I didn’t totally embrace it as I was majorly into X, and this is pretty different. Having recently returned to MV, I now see it as a direct sequel to the OG F-Zero, another game I’ve learned to appreciate with time.
In any case, single-pak multiplayer is quite limited, with only one vehicle and one track available. I guess that’s understandable, as this feature utilises the GBA’s 256k of RAM, and F-Zero is quite complex. My partner isn’t the best at F-Zero but we still had a laugh.
Next up was Kururin Paradise:
This is one of the best GBA games in single player mode, and its single-pak multiplayer implementation is brilliant! There are thirty stages to race through and they load instantly. You can adjust the length of the ship and the number of lives, which makes the game more approachable to newcomers. In a nice touch, you can see a real-time ghost of your opponent, so you always know who is ahead. Apparently the original Kururin has fifty stages, so we’ll have to try that next time.
Another of the GBA’s very best, ChuChu Rocket!
This port is legendary, containing every single level and feature from the Dreamcast version, and then some. Multiplayer is no exception! Even though we had fun with this, I must say I prefer playing multiplayer ChuChu Rocket! on a single screen. It just better suits the chaotic nature of the game.
Last, but by no means least, Tetris Advance:
No multiplayer session would be complete without Tetris, especially on a Game Boy. This is a version by Success and it is excellent in single player mode. Single-pak multiplayer works perfectly, even if it lacks a soundtrack. At least it has sound effects. We will get a lot of mileage out of this one over the years, I’m sure.
That’s all for now!