In the 1990s Japanese developers such as Fukio “MTJ” Mitsuji (best known for Bubble Bobble and Rainbow Islands) started game development schools. I’d have loved to have attended, closer to the “dawn” of gaming.
But here we are in 2022 and Masahiro Sakurai (known for Kirby and Smash Bros) has decided to skip lectures and conferences and give out his philosophy of game development for free via the medium of YouTube! And Nintendo have approved him showing things like design documents.
These videos are short and easy to digest, and are for game players as well as game developers or designers.
Watching the Space Invaders one right now and my mind is blown by the fact that the invaders can’t harm you with their bullets when they’re directly on top of you. Never noticed that!
I can only assume he wrote a tome containing all his philosophy, filmed the clips over the course of a few sessions, after which they were edited (big job!) and his people are now drip feeding them to us?
I love that he’s doing this. So much is lost already. A lot of the devs from the golden age of gaming are old, or worse.
Just wanted to say the “Stop for Big Moments” video has really helped me improve the beat 'em up I’m creating at the moment. A simple short pause whenever a powerful hit connects makes the gameplay feel a lot more satisfying!